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d20 future = Mechwarrior d20
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<blockquote data-quote="jester47" data-source="post: 1673430" data-attributes="member: 2238"><p>This is why I post to these boards!</p><p></p><p></p><p></p><p>Well, I was looking at publising dates. Neuromancer was published in 1984. Battletech had its genesis from 84-85. In Neuromancer, The main character Case does not have a jack. Yet he just slaps on some trodes and he's in. This was a major inspiration to my reimainging but one that I had not told anyone about on these forums. Though you have taken it to another clearer level, with different levels of capability basedon the ability to imerse yourself into the machine. </p><p></p><p> </p><p></p><p>This is a good idea. It puts a couple of the pieces together. Though I would not make the "noob" to "ace" range quite as drastic. It allows the controls thier placebo button/reminder for the pilot role and their backup/primary system role. </p><p></p><p></p><p></p><p>This was the plan all along. Each mech in the 3025 readout has certain quirks and background that does not make it into the game. This is a great way to make piloting a particular mech a unique experience. (esp since many have certain customisations).</p><p></p><p> </p><p></p><p>This is almost golden. The way I was thinking of going was that one is not more difficult to use than the other, but rather a mechwarrior gets used to a certain configuration. That is the Pheonix Hawk would be the most natural as it is shaped like a human, so the impulses translate quite easily. But say he lost the Hawk and took up to driving a scorpion. He would have a bit of a challenge cause his mind is not used to operating a mech of that configuration. Perhaps one of the benefits of a turret on legs (ala the Rifleman) is that it can aquire targets faster but one of the drawbacks is that is really blows at hand to hand.</p><p></p><p></p><p></p><p>Actually, what I plan on doing is making it to where your personal feats are used by the mech, with some special abilities available to PrCs, as I am going to use the Grim Tales versions of the d20 Modern character classes. So what you can do in a normal fight is what you can do in your mech. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1673430, member: 2238"] This is why I post to these boards! Well, I was looking at publising dates. Neuromancer was published in 1984. Battletech had its genesis from 84-85. In Neuromancer, The main character Case does not have a jack. Yet he just slaps on some trodes and he's in. This was a major inspiration to my reimainging but one that I had not told anyone about on these forums. Though you have taken it to another clearer level, with different levels of capability basedon the ability to imerse yourself into the machine. This is a good idea. It puts a couple of the pieces together. Though I would not make the "noob" to "ace" range quite as drastic. It allows the controls thier placebo button/reminder for the pilot role and their backup/primary system role. This was the plan all along. Each mech in the 3025 readout has certain quirks and background that does not make it into the game. This is a great way to make piloting a particular mech a unique experience. (esp since many have certain customisations). This is almost golden. The way I was thinking of going was that one is not more difficult to use than the other, but rather a mechwarrior gets used to a certain configuration. That is the Pheonix Hawk would be the most natural as it is shaped like a human, so the impulses translate quite easily. But say he lost the Hawk and took up to driving a scorpion. He would have a bit of a challenge cause his mind is not used to operating a mech of that configuration. Perhaps one of the benefits of a turret on legs (ala the Rifleman) is that it can aquire targets faster but one of the drawbacks is that is really blows at hand to hand. Actually, what I plan on doing is making it to where your personal feats are used by the mech, with some special abilities available to PrCs, as I am going to use the Grim Tales versions of the d20 Modern character classes. So what you can do in a normal fight is what you can do in your mech. Aaron. [/QUOTE]
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