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<blockquote data-quote="reanjr" data-source="post: 1651531" data-attributes="member: 20740"><p>Are you on crack!?! Shadow Chasers isn't Dark*Matter in the least. <end rant></p><p></p><p>Didn't they do a Dark*Matter d20 update in Dragon or Dungeon or something?</p><p></p><p>There's net projects that do a real good job of this as well. And if anyone HASN'T read Dark*Matter (and is a GM, players are excluded), they should immediately go get it from RPGNow ($4.95 download). It is the finest, most well polished and useful book Wizards/TSR has ever conceived. I am not joking and I am not fanboying. I don't think there's a single page of that book that gives less than 10 adventure hooks. As a GM, it's hard to contain one's excitement at the adventure ideas and possibilities swimming in the book.</p><p></p><p>Production value blows Eberron away in terms of art quality and design. It is absolutely chock-full of info. This was before prestige classes and feats took 50% of every book Wizards published. This is all useful material to EVERY campaign set in the setting. This book is astounding.</p><p></p><p>As a clarification of an earlier statment: If you are a player, do NOT read this book. Don't even glance at it. Spend $4.95 and give it to your GM. You and the rest of your game group will be happy because of it.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1651531, member: 20740"] Are you on crack!?! Shadow Chasers isn't Dark*Matter in the least. <end rant> Didn't they do a Dark*Matter d20 update in Dragon or Dungeon or something? There's net projects that do a real good job of this as well. And if anyone HASN'T read Dark*Matter (and is a GM, players are excluded), they should immediately go get it from RPGNow ($4.95 download). It is the finest, most well polished and useful book Wizards/TSR has ever conceived. I am not joking and I am not fanboying. I don't think there's a single page of that book that gives less than 10 adventure hooks. As a GM, it's hard to contain one's excitement at the adventure ideas and possibilities swimming in the book. Production value blows Eberron away in terms of art quality and design. It is absolutely chock-full of info. This was before prestige classes and feats took 50% of every book Wizards published. This is all useful material to EVERY campaign set in the setting. This book is astounding. As a clarification of an earlier statment: If you are a player, do NOT read this book. Don't even glance at it. Spend $4.95 and give it to your GM. You and the rest of your game group will be happy because of it. [/QUOTE]
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