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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="JDWiker" data-source="post: 1702865" data-attributes="member: 10344"><p>Yes, though it looks like some of my original hit point figures have been bumped up somewhat.</p><p></p><p>One of the main complaints we heard about the <em>Star Wars</em> starship combat systems was "It's too easy to destroy a Star Destroyer." And after seeing the rules in play for a few years, I had to concur. So I drew on the rules from Rich Baker's <em>Starships</em> to create capital ships that would last longer than two rounds against a fighter squadron.</p><p></p><p>And look at it realistically: 39 rounds is just shy of four minutes. Four minutes to take out a capital ship? That's still a ridiculously short time, even for a battleship. Sure, 39 rounds takes a while to play out, but what's a good figure? Ten rounds? Twenty rounds?</p><p></p><p>Look at it this way, if it helps put it into perspective: A flight of four fighters is going to deal an average of about 270 points of damage per round (assuming one attack per round each). That means it will take them roughly 53 rounds (5 minutes and 18 seconds) to destroy a battleship (factoring in the battleship's hardness).</p><p></p><p>Do you really want a starship combat system in which four PCs in fighters can take out a battleship in 5 minutes?</p><p></p><p>I think the higher hit point totals are completely justified. If players disagree, well, they can always reduce the hit points.</p></blockquote><p></p>
[QUOTE="JDWiker, post: 1702865, member: 10344"] Yes, though it looks like some of my original hit point figures have been bumped up somewhat. One of the main complaints we heard about the [i]Star Wars[/i] starship combat systems was "It's too easy to destroy a Star Destroyer." And after seeing the rules in play for a few years, I had to concur. So I drew on the rules from Rich Baker's [i]Starships[/i] to create capital ships that would last longer than two rounds against a fighter squadron. And look at it realistically: 39 rounds is just shy of four minutes. Four minutes to take out a capital ship? That's still a ridiculously short time, even for a battleship. Sure, 39 rounds takes a while to play out, but what's a good figure? Ten rounds? Twenty rounds? Look at it this way, if it helps put it into perspective: A flight of four fighters is going to deal an average of about 270 points of damage per round (assuming one attack per round each). That means it will take them roughly 53 rounds (5 minutes and 18 seconds) to destroy a battleship (factoring in the battleship's hardness). Do you really want a starship combat system in which four PCs in fighters can take out a battleship in 5 minutes? I think the higher hit point totals are completely justified. If players disagree, well, they can always reduce the hit points. [/QUOTE]
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