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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="JDWiker" data-source="post: 1703400" data-attributes="member: 10344"><p>I think I just gave it, actually.</p><p></p><p>Hit location charts are clunky, and slow down play. However, if you want them in your campaign, you can always adapt them from a book like <em>The Galactic Campaign Guide</em> (which is for personal combat, not starship combat, but the principle is the same).</p><p></p><p>Still, my recommendation is not to do so: Applying a hit location system to personal, vehicle, or starship combat makes the game more lethal for PCs, and while some players prefer a more lethal system, it takes a lot of fun out of the game if your character gets killed by a lucky hit (when you, your vehicle, or your ship still had full hit points).</p><p></p><p>It also virtually *demands* a "called-shot" system, which makes armor virtually useless, because as soon as players realize they can take a chance on an instant kill, they start going for it, regardless of the penalty. And when they get enough of a BAB that the penalty isn't that much of a penalty anymore, combats become ridiculously short, and PC kills depressingly frequent.</p><p></p><p>It's a level of realism that takes the fun out of the game. And it's worse than the level of realism represented by starships with high hit point totals, because at least *that* rule doesn't come up in every combat.</p><p></p><p>I can't say for sure that this is the opinion of all of the GMs, but I can't imagine it's far off the mark. (You'll notice that we didn't like the idea enough to include it in <em>The Modern Player's Companion</em>, even as an optional rule.)</p></blockquote><p></p>
[QUOTE="JDWiker, post: 1703400, member: 10344"] I think I just gave it, actually. Hit location charts are clunky, and slow down play. However, if you want them in your campaign, you can always adapt them from a book like [i]The Galactic Campaign Guide[/i] (which is for personal combat, not starship combat, but the principle is the same). Still, my recommendation is not to do so: Applying a hit location system to personal, vehicle, or starship combat makes the game more lethal for PCs, and while some players prefer a more lethal system, it takes a lot of fun out of the game if your character gets killed by a lucky hit (when you, your vehicle, or your ship still had full hit points). It also virtually *demands* a "called-shot" system, which makes armor virtually useless, because as soon as players realize they can take a chance on an instant kill, they start going for it, regardless of the penalty. And when they get enough of a BAB that the penalty isn't that much of a penalty anymore, combats become ridiculously short, and PC kills depressingly frequent. It's a level of realism that takes the fun out of the game. And it's worse than the level of realism represented by starships with high hit point totals, because at least *that* rule doesn't come up in every combat. I can't say for sure that this is the opinion of all of the GMs, but I can't imagine it's far off the mark. (You'll notice that we didn't like the idea enough to include it in [i]The Modern Player's Companion[/i], even as an optional rule.) [/QUOTE]
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