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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="C. Baize" data-source="post: 1703640" data-attributes="member: 4571"><p>I have to disagree with almost everything JD says here... </p><p>No offense, meant, of course.</p><p>I've been using a hit locations chart in game for going on 18 years. It's one quick extra roll, and from what I've seen it does nothing BUT enhance the fun of the combats. </p><p></p><p>"Hit.. 12 points of damage."</p><p>"Hit .. 12 points of damage to his forearm, that's going to leave a mark!" </p><p></p><p>How clunky is that?</p><p></p><p>JD did hit one thing right on the head, though... a lucky shot does have the potential to instakill. The players have ALWAYS taken this risk, rather than doing without the hit locations chart, regardless of the fact that it HAS in fact worked against them, a few times. </p><p></p><p>Every party is different, and my hit locations chart isn't for every group, by any stretch of the imagination. </p><p>What I'm saying here is that in the last almost 18 years since I created it, it has never significantly slowed play, and has enhanced the feel of combat, both by making it a bit more realistic, and in many cases leaving us laughing, afterward. This has been in my experience. Others' experiences may certainly vary. </p><p></p><p>For the most part, combats haven't been noticeably shorter, though it has happened a time or two... I like the cinematic feel of combat, so unless it's a serious wound or an instakill (quite infrequent, but it does happen), combat is all the same. </p><p>PC kills are really not frequent, either... VERY infrequently is a PC killed because of the hit locations chart.</p><p></p><p>This isn't anecdotal, I'm not saying what I think would happen full of hyperbole or exaggerations... I'm speaking from my own experiences, only.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 1703640, member: 4571"] I have to disagree with almost everything JD says here... No offense, meant, of course. I've been using a hit locations chart in game for going on 18 years. It's one quick extra roll, and from what I've seen it does nothing BUT enhance the fun of the combats. "Hit.. 12 points of damage." "Hit .. 12 points of damage to his forearm, that's going to leave a mark!" How clunky is that? JD did hit one thing right on the head, though... a lucky shot does have the potential to instakill. The players have ALWAYS taken this risk, rather than doing without the hit locations chart, regardless of the fact that it HAS in fact worked against them, a few times. Every party is different, and my hit locations chart isn't for every group, by any stretch of the imagination. What I'm saying here is that in the last almost 18 years since I created it, it has never significantly slowed play, and has enhanced the feel of combat, both by making it a bit more realistic, and in many cases leaving us laughing, afterward. This has been in my experience. Others' experiences may certainly vary. For the most part, combats haven't been noticeably shorter, though it has happened a time or two... I like the cinematic feel of combat, so unless it's a serious wound or an instakill (quite infrequent, but it does happen), combat is all the same. PC kills are really not frequent, either... VERY infrequently is a PC killed because of the hit locations chart. This isn't anecdotal, I'm not saying what I think would happen full of hyperbole or exaggerations... I'm speaking from my own experiences, only. [/QUOTE]
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