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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="JDWiker" data-source="post: 1707939" data-attributes="member: 10344"><p>Various reasons, mainly dealing with page count (which I address below). My "simple" starship rules, in the spirit of full disclosure, came in at around 100 pages. I warned Chris about the size of that section as soon as I could, and while he seemed not terribly put-out by it, he did let me know that there was a chance that a lot of it could be cut. When it was finally cut, they cut much deeper than I thought they would, to the point where the current rules make, in my opinion, a fine miniatures game, but don't mesh well with an RPG.</p><p></p><p></p><p></p><p>There are three reasons: man-hours, scheduling, and solicitations.</p><p></p><p>If they had upped the page count, it would have meant that the editors, layout people, and art directors would have had to increase their budgets for the project, which would have meant a lower profit margin on the book. Not a big deal if they raise the price, but that brings up the other two problems.</p><p></p><p>Adding man-hours increases the time it takes to finish the product, and that seriously affects Wizards' schedule. They only have so many people to do design, editing, layout, art, typesetting, and imaging, and their schedules are tight. That would have pushed back not just <em>d20 Future</em>'s, but every other product in the hopper. Now, they might have just moved <em>d20 Future</em> much further back to an open space further down the schedule, instead of pushing everything back, but that relates to the third problem.</p><p></p><p>Products like this are solicited at least 6 months in advance, meaning that the distributors expect them at a certain time, as well as at a certain price, and they budget for that time and price accordingly. If the product arrives significantly late, it means they don't ship to the retailers on time, which means that they don't collect their money from the retailers on time. And if Wizards had upped the price, they would have had a minor uproar from the distributors *and* the retailers, who would suddenly have had to pay a higher-than-advertised price for the product.</p><p></p><p>JD</p></blockquote><p></p>
[QUOTE="JDWiker, post: 1707939, member: 10344"] Various reasons, mainly dealing with page count (which I address below). My "simple" starship rules, in the spirit of full disclosure, came in at around 100 pages. I warned Chris about the size of that section as soon as I could, and while he seemed not terribly put-out by it, he did let me know that there was a chance that a lot of it could be cut. When it was finally cut, they cut much deeper than I thought they would, to the point where the current rules make, in my opinion, a fine miniatures game, but don't mesh well with an RPG. There are three reasons: man-hours, scheduling, and solicitations. If they had upped the page count, it would have meant that the editors, layout people, and art directors would have had to increase their budgets for the project, which would have meant a lower profit margin on the book. Not a big deal if they raise the price, but that brings up the other two problems. Adding man-hours increases the time it takes to finish the product, and that seriously affects Wizards' schedule. They only have so many people to do design, editing, layout, art, typesetting, and imaging, and their schedules are tight. That would have pushed back not just [i]d20 Future[/i]'s, but every other product in the hopper. Now, they might have just moved [i]d20 Future[/i] much further back to an open space further down the schedule, instead of pushing everything back, but that relates to the third problem. Products like this are solicited at least 6 months in advance, meaning that the distributors expect them at a certain time, as well as at a certain price, and they budget for that time and price accordingly. If the product arrives significantly late, it means they don't ship to the retailers on time, which means that they don't collect their money from the retailers on time. And if Wizards had upped the price, they would have had a minor uproar from the distributors *and* the retailers, who would suddenly have had to pay a higher-than-advertised price for the product. JD [/QUOTE]
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