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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="Olive" data-source="post: 1736469" data-attributes="member: 1297"><p>I'm certainly into doing some conversion on the Warships book to D20 Future. I don't have the starwars book tho. And I know nothing about alternaity.</p><p></p><p>But it all seems fairly straight forward.</p><p></p><p>The problem with this sort of thing is that everyone will come at it from a different perpective. Personally I want a more detailed construction system, but I'm more or less happy with the basics of the combat system (witha few house rules to do with HP loss leading to crit table rolls like Moridin suggested, as well as maybe a few other things).</p><p></p><p>Similarly, I'd want it to shoehorn more or less into what is there in d20 Future already. For example you should be able to build the ships described in the Future book with a more detailed construction system.</p><p></p><p>Othes will want different things.</p><p></p><p>However, the system should be more or less modular. You should be able to build rules that work together as options, rather than requiring a more complex combat system to make sense of the construction rules.</p></blockquote><p></p>
[QUOTE="Olive, post: 1736469, member: 1297"] I'm certainly into doing some conversion on the Warships book to D20 Future. I don't have the starwars book tho. And I know nothing about alternaity. But it all seems fairly straight forward. The problem with this sort of thing is that everyone will come at it from a different perpective. Personally I want a more detailed construction system, but I'm more or less happy with the basics of the combat system (witha few house rules to do with HP loss leading to crit table rolls like Moridin suggested, as well as maybe a few other things). Similarly, I'd want it to shoehorn more or less into what is there in d20 Future already. For example you should be able to build the ships described in the Future book with a more detailed construction system. Othes will want different things. However, the system should be more or less modular. You should be able to build rules that work together as options, rather than requiring a more complex combat system to make sense of the construction rules. [/QUOTE]
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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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