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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="deranged DM" data-source="post: 1760513" data-attributes="member: 411"><p>Simple. IIRC, the nuke damage you are quoting is in space. Much of the physical damage caused by a nuclear weapon on a planet is caused by overpressure and shock - you know, where the superheated ATMOSPHERE expands rapidly, driving a shock wave that knocks things down, etc.</p><p></p><p>Unfortunately, in space, there is nothing to cause overpressure, launch rubble, cows, etc. All you get is thermal bloom, any surviving case fragments, and lots of radiation. Hence, significantly less damage (except maybe on a direct, penetrating hit prior to detonation). If the nuke makes hull contact before detonating, you MAY get pressure effects and spalling inside the target. Radiation isn't too big a deal, though, unless the hull is breached - as anything travelling in space had best be hardened against rads anyway...</p><p></p><p>I would recommend different damage for airbursts.</p></blockquote><p></p>
[QUOTE="deranged DM, post: 1760513, member: 411"] Simple. IIRC, the nuke damage you are quoting is in space. Much of the physical damage caused by a nuclear weapon on a planet is caused by overpressure and shock - you know, where the superheated ATMOSPHERE expands rapidly, driving a shock wave that knocks things down, etc. Unfortunately, in space, there is nothing to cause overpressure, launch rubble, cows, etc. All you get is thermal bloom, any surviving case fragments, and lots of radiation. Hence, significantly less damage (except maybe on a direct, penetrating hit prior to detonation). If the nuke makes hull contact before detonating, you MAY get pressure effects and spalling inside the target. Radiation isn't too big a deal, though, unless the hull is breached - as anything travelling in space had best be hardened against rads anyway... I would recommend different damage for airbursts. [/QUOTE]
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