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D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!
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<blockquote data-quote="The Black Kestrel" data-source="post: 1762100" data-attributes="member: 4903"><p>While in general I agree with what you've written I think you've missed a couple of points. One bullets weight a hell of a lot less than the projectiles you mention in PL 1-4. They rely on the kinetic energy imparted by the great speed at which they travel vice thier mass. Again melee weapons are similar, thier ability to do damage is a function of thier mass, configuration and speed with which they are wielded (user's strength). I think you are overly optimistic on the increasing damage potentials on personal-scale weapons especially kinetic based ones. The two most promising technologies for PL 6, Electro-thermal (aka Electro-chemical) and Magnetic Accelerator technologies currently only provide an increase of 20-50% (50% being theoretical right now) in energy imparted to the projectile. As technology advances you may want to limit your increases to the 25% category. </p><p></p><p>On armor I think you missed a major factor: Hardness! I personally have issues with a Defense of 1536 like you suggest for a Star Destroyer. The Abrams +32 Defense truly applies only to the frontal arc, where rounds impact on the heavily armored and sloped glacis. On it's side and rear arcs it is far less armored.</p><p></p><p>As an addenda the formula for nuke damage in d20 Mecha agrees quite nicely with your damage estimation for a low yield tactical kiloton nuclear warhead (1.8 Kt to be precise). A 200 Kt nuke does 234d20 and a 1Mt nuke does 351d20.</p></blockquote><p></p>
[QUOTE="The Black Kestrel, post: 1762100, member: 4903"] While in general I agree with what you've written I think you've missed a couple of points. One bullets weight a hell of a lot less than the projectiles you mention in PL 1-4. They rely on the kinetic energy imparted by the great speed at which they travel vice thier mass. Again melee weapons are similar, thier ability to do damage is a function of thier mass, configuration and speed with which they are wielded (user's strength). I think you are overly optimistic on the increasing damage potentials on personal-scale weapons especially kinetic based ones. The two most promising technologies for PL 6, Electro-thermal (aka Electro-chemical) and Magnetic Accelerator technologies currently only provide an increase of 20-50% (50% being theoretical right now) in energy imparted to the projectile. As technology advances you may want to limit your increases to the 25% category. On armor I think you missed a major factor: Hardness! I personally have issues with a Defense of 1536 like you suggest for a Star Destroyer. The Abrams +32 Defense truly applies only to the frontal arc, where rounds impact on the heavily armored and sloped glacis. On it's side and rear arcs it is far less armored. As an addenda the formula for nuke damage in d20 Mecha agrees quite nicely with your damage estimation for a low yield tactical kiloton nuclear warhead (1.8 Kt to be precise). A 200 Kt nuke does 234d20 and a 1Mt nuke does 351d20. [/QUOTE]
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