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D20 Future Released?
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<blockquote data-quote="HellHound" data-source="post: 1696513" data-attributes="member: 3397"><p>Well, we have to wait for it to get into the (M)SRD, right?</p><p></p><p>But here is the line:</p><p></p><p>New Tribes</p><p></p><p>The core book for the setting and alternate mechanics won't be out until the new year, roughly.</p><p></p><p>But we'll have some support material out before that, from the man who brought you the BlackHammer CyberPunk Project...</p><p></p><p><strong>New Tribes - CyberGear</strong></p><p><em>What it sounds like... a listing of cybernetic systems compatable with the d20 Future rules, but also introducing an alternate rules set for handling cyber implantation. An appendix is included for using this cybergear with the three other cyberpunk-style d20 and OGL RPGs on the market. The goal here is to introduce additional supplemental rules systems for Cybernetics for games where cybernetic enhancement is more central to play than the standard future d20 settings - for standard play, the core mechanic is quite functional and useable, thus the gear will also work fine within that system.</em></p><p></p><p><strong>New Tribes - H&K 2037 Catalog</strong></p><p><em>A smaller product, focusing in on the firearms produced by the venerable H&K company for personal, police and military use in 2037.</em></p><p></p><p><strong>New Tribes - The Pharm</strong></p><p><em>Drugs. Drugs. More Drugs. This product has a detailed system for designing drugs in game terms for the d20 system, which is designed to be used by the game master to craft the types of drugs available in a campaign. It also has an alternate application for the creation of new designer pharmaceuticals during actual game play. It is rounded off with a chapter of several hundred drugs and drug types, divided by fictional and non-fictional status.</em></p><p></p><p><strong>New Tribes - 1-976-HOMBRES</strong></p><p><em>Contacts, friends and enemies for a cyberpunk or near-future campaign. Designed specifically for Progress Level 6 play without serious interplanetary game-play, but useable in just about any future setting.</em></p><p></p><p>Also, expect some other cool stuff to come out soon... </p><p></p><p>I'm currently poking around with the concept of <strong>New Tribes: Memory Plastics</strong> which may end up being a crossover with the E.N.Arsenal line, dealing with weapons and armors made of electrically-activated plastics.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1696513, member: 3397"] Well, we have to wait for it to get into the (M)SRD, right? But here is the line: New Tribes The core book for the setting and alternate mechanics won't be out until the new year, roughly. But we'll have some support material out before that, from the man who brought you the BlackHammer CyberPunk Project... [b]New Tribes - CyberGear[/b] [i]What it sounds like... a listing of cybernetic systems compatable with the d20 Future rules, but also introducing an alternate rules set for handling cyber implantation. An appendix is included for using this cybergear with the three other cyberpunk-style d20 and OGL RPGs on the market. The goal here is to introduce additional supplemental rules systems for Cybernetics for games where cybernetic enhancement is more central to play than the standard future d20 settings - for standard play, the core mechanic is quite functional and useable, thus the gear will also work fine within that system.[/i] [b]New Tribes - H&K 2037 Catalog[/b] [i]A smaller product, focusing in on the firearms produced by the venerable H&K company for personal, police and military use in 2037.[/i] [b]New Tribes - The Pharm[/b] [i]Drugs. Drugs. More Drugs. This product has a detailed system for designing drugs in game terms for the d20 system, which is designed to be used by the game master to craft the types of drugs available in a campaign. It also has an alternate application for the creation of new designer pharmaceuticals during actual game play. It is rounded off with a chapter of several hundred drugs and drug types, divided by fictional and non-fictional status.[/i] [b]New Tribes - 1-976-HOMBRES[/b] [i]Contacts, friends and enemies for a cyberpunk or near-future campaign. Designed specifically for Progress Level 6 play without serious interplanetary game-play, but useable in just about any future setting.[/i] Also, expect some other cool stuff to come out soon... I'm currently poking around with the concept of [b]New Tribes: Memory Plastics[/b] which may end up being a crossover with the E.N.Arsenal line, dealing with weapons and armors made of electrically-activated plastics. [/QUOTE]
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