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d20 Future Shadowrun???
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<blockquote data-quote="Imperialus" data-source="post: 2638392" data-attributes="member: 893"><p>as much as I like SR's rule system I'll try to offer what advice I can.</p><p></p><p>1) Adapts: I'd say make them a class and give them feats like a fighter but make them draw from their own list.</p><p></p><p>2) PL level: 7 sounds a bit high, with the exception of cyberware I'd say SR is set firmly in PL6 with a lot of tech harkening back to PL 5.</p><p></p><p>3) make combat more deadly. Getting shot at in SR is a BAD thing. Healing is still quite slow (and expencive) and a decent sized heavy pistol can put a good sized hole in someone even if they are wearing lighter armour.</p><p></p><p>4) Keeping things cannon and making it more realistic within the confines of the SR universe means that setting the game in 2050 is right out. Dayglow mowhawks and music programed on "simsynths" are all the rage, society is based on "escape from New York" and in the future your computer will be the same size as a small peice of luggage. 2050 was the time period when first edition was set and there are some truely horrid reeking piles of 80's scattered throughout. There was for example a "rocker" archtype in the BBB. Late 2060's to 2070 is where the timeline is pretty much set right now and won't leave you with a strange (burning) desire to listen to Flock of Seagulls after a session wraps up. Of course 2070 has it's own problems with wierd psudo raver hip hop stylen runners but whatever, it'll give me something to make fun of in another 10 years.</p><p></p><p>5) Astral Prejection/perception... Honestly I have no idea... lemme think on it.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 2638392, member: 893"] as much as I like SR's rule system I'll try to offer what advice I can. 1) Adapts: I'd say make them a class and give them feats like a fighter but make them draw from their own list. 2) PL level: 7 sounds a bit high, with the exception of cyberware I'd say SR is set firmly in PL6 with a lot of tech harkening back to PL 5. 3) make combat more deadly. Getting shot at in SR is a BAD thing. Healing is still quite slow (and expencive) and a decent sized heavy pistol can put a good sized hole in someone even if they are wearing lighter armour. 4) Keeping things cannon and making it more realistic within the confines of the SR universe means that setting the game in 2050 is right out. Dayglow mowhawks and music programed on "simsynths" are all the rage, society is based on "escape from New York" and in the future your computer will be the same size as a small peice of luggage. 2050 was the time period when first edition was set and there are some truely horrid reeking piles of 80's scattered throughout. There was for example a "rocker" archtype in the BBB. Late 2060's to 2070 is where the timeline is pretty much set right now and won't leave you with a strange (burning) desire to listen to Flock of Seagulls after a session wraps up. Of course 2070 has it's own problems with wierd psudo raver hip hop stylen runners but whatever, it'll give me something to make fun of in another 10 years. 5) Astral Prejection/perception... Honestly I have no idea... lemme think on it. [/QUOTE]
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