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D20 Future: Ship Combat Experiences?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1895537" data-attributes="member: 12332"><p>So I'm gearing up for a Future game based on the Externals War of Star*Drive ... what I'd like to know is has anybody experienced ship-to-ship combat? Large ship vs. large ship combat?</p><p></p><p>I'm looking over weapons and whatnot and, while they deal quite a bit of damage, it seems like they don't come in large enough numbers to do much. The system seems very much pointed toward grouping weapons into 1 or 2 Batteries or Links to overcome size penalties and iterative attack penalties. The problem there is that a cruiser with 4,000 HP and armed with a Heavy Mass Cannon Battery and a Mass Reaction Missile battery deal ~155 damage a round if it hits with both weapons every round. If two identical ships of that size do battle toe to toe, it'll probably take well over 20 rounds for one to kill the other. Seems like you have to hope for a crit to cripple some systems.</p><p></p><p>The other end of it is going against what seems to be the general build model and equipping each weapon in a single-mount and making 8 attacks or so a round, 7 of them at (-5?). THAT seems like it could finish combat up pretty quick ... if anybody can hit anything.</p><p></p><p>Of course I could totally be mistaken, since I haven't had a chance to slug it out toe to toe on a battle mat yet. Thus the general question to the boards.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1895537, member: 12332"] So I'm gearing up for a Future game based on the Externals War of Star*Drive ... what I'd like to know is has anybody experienced ship-to-ship combat? Large ship vs. large ship combat? I'm looking over weapons and whatnot and, while they deal quite a bit of damage, it seems like they don't come in large enough numbers to do much. The system seems very much pointed toward grouping weapons into 1 or 2 Batteries or Links to overcome size penalties and iterative attack penalties. The problem there is that a cruiser with 4,000 HP and armed with a Heavy Mass Cannon Battery and a Mass Reaction Missile battery deal ~155 damage a round if it hits with both weapons every round. If two identical ships of that size do battle toe to toe, it'll probably take well over 20 rounds for one to kill the other. Seems like you have to hope for a crit to cripple some systems. The other end of it is going against what seems to be the general build model and equipping each weapon in a single-mount and making 8 attacks or so a round, 7 of them at (-5?). THAT seems like it could finish combat up pretty quick ... if anybody can hit anything. Of course I could totally be mistaken, since I haven't had a chance to slug it out toe to toe on a battle mat yet. Thus the general question to the boards. --fje [/QUOTE]
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