Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
D20 Future: Ship Combat Experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 1896620" data-attributes="member: 725"><p>I started looking at D20 Future ship combat last week. It's very D&D like, which makes it easier to learn, but it makes it very unwieldy. 24,000 hit points is just to unwieldy! Even the basic PL6 fighter has 160 hp, keeping track of individual hp is cumbersome, not to mention the buckets of dice you need to throw when doing damage.</p><p></p><p>I was thinking of a streamlined fighter squadron vs. fighter squadron combat game based on D20 Future. My very first thought was to devide all the hp and damage by 10, that would decrease the time you need for keeping track of the hp and the time throwing and adding dice. Things like grappling and AoO rules would become optional (because very few fighters would have point defense systems or tracktor beams). The problem i found was that D20 Future just has very few options available, one fighter is exactly the same as any other. So now i'm looking at other OGC material for more options for fighters (anyone suggestions are welcome).</p><p></p><p>Well, what has this to do with Large ships? Well, the problem i found with the D20 future rules for space combat is that they try to cover everything in the 'basic' rules, and no one thought that doing combat with vessels that have thousands of hitpoints would be slow (if not akward). Dividing the hitpoints and damage by 10 should improve game play, maybe even by 20 for such large combats. Removing the rules you won't need for a campaign also helps.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1896620, member: 725"] I started looking at D20 Future ship combat last week. It's very D&D like, which makes it easier to learn, but it makes it very unwieldy. 24,000 hit points is just to unwieldy! Even the basic PL6 fighter has 160 hp, keeping track of individual hp is cumbersome, not to mention the buckets of dice you need to throw when doing damage. I was thinking of a streamlined fighter squadron vs. fighter squadron combat game based on D20 Future. My very first thought was to devide all the hp and damage by 10, that would decrease the time you need for keeping track of the hp and the time throwing and adding dice. Things like grappling and AoO rules would become optional (because very few fighters would have point defense systems or tracktor beams). The problem i found was that D20 Future just has very few options available, one fighter is exactly the same as any other. So now i'm looking at other OGC material for more options for fighters (anyone suggestions are welcome). Well, what has this to do with Large ships? Well, the problem i found with the D20 future rules for space combat is that they try to cover everything in the 'basic' rules, and no one thought that doing combat with vessels that have thousands of hitpoints would be slow (if not akward). Dividing the hitpoints and damage by 10 should improve game play, maybe even by 20 for such large combats. Removing the rules you won't need for a campaign also helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Future: Ship Combat Experiences?
Top