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d20 Future - Ship Sensors
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<blockquote data-quote="GuardianLurker" data-source="post: 2456076" data-attributes="member: 786"><p><strong>A Word about Ranges...</strong></p><p></p><p>Yep. All nice and detailed. </p><p></p><p>However, your ranges are ... impractical. At best.</p><p></p><p>Here's somethig to consider: jump-drive based communications travel at 5 ly range increment and have a 50 ly range. 5 ly/hour is roughly 40000 x lightspeed. Or roughly 1750x the fastest FTL drive listed in the book. </p><p></p><p>If you limit yourself to lightspeed comms, with the ranges you've given...</p><p>1x10^7 miles is roughly one light minute (a little less). Which would be crossed in a little over 2 seconds by a ship using gravitic redirecting drive. And a full 58 seconds before the detection is reported. It that case, a starship will be shot at before it knows it has company.</p><p></p><p>If you assume drive-based sensors with the same ranges, the target has roughly 2 seconds (the unknown's transit time) to decide what to do. That's just enough time to make a surprise roll before entering combat. (1 minute/40000 is practically instantaneous for these purposes).</p><p></p><p>Either situation denies the use of the tactics your post is trying to support.</p><p></p><p>However, if you assume drive-based sensors (PL7 and higher), most of the post can still be used, it's just that everything within a solar system will be in the first range increment.</p><p></p><p>Moreover, I've done a bit more reading since then.</p><p></p><p>It's already covered by the rules. What you're aiming for is Jam Transmissions (the ships native emanations being the transmission in question) or Scramble/Unscramble Transmission (when you're trying to alter your sensor signature). (D20 Future, pg. 10, Computer Use skill)</p><p></p><p>Certainly, it'd be worth having a feat that gives boni to this...</p><p></p><p>Sensor Operation</p><p>Prerequisite: Computer Use 2 ranks</p><p>Benefit: When operating a starships' sensors to perform any sensor action, you receive a +4 bonus.</p><p></p><p>Tac-Witch</p><p>Prerequisite: Sensor Operation</p><p>Benefit: When trying to Jam, Scramble, or Unscramble Transmissions, you receive a +4 competency bonus.</p><p></p><p>Now, on to the rest of the post....</p><p>Proximity alarms: </p><p>Pointless. In the few situations they could be legitimate, such as combat and jump drive exits, the ship won't be able to do anything to correct things. Any other occurences would represent a wilfull neglect of duty (a criminal action).</p><p></p><p>Transponders: </p><p>Your Knowledge(Civics) checks are too high. In the modern world, this is something that occurs both frequently and easily. A compent professional lawyer (someone with at least 5 ranks and a few boni) should be able to handle this easily. I'd use a DC of 15. Note that disabling your transponder wouldn't prevent the ship from being detected, but be a signal equivalent to "I'm a non-combatant, I surrender, please don't hurt me." Seeing this in a peaceful situation probably would get you boarded, for many reasons.</p><p></p><p>Sensor Conditions:</p><p>Gas Giant, Solar, Hard Radiation: -5</p><p>Gas Clouds, Debris Fields: -2.</p><p>BTW, most of these are covered in d20 Future, pg. 10.</p><p></p><p>Beating Sensors:</p><p>These are great conditional modifiers. <yoink></p><p></p><p>Running Silent:</p><p>The range restrictions make this rather meaningless. The ability would only be useful in combat, and the passive range works out to be 10 squares, well within many weapon ranges.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 2456076, member: 786"] [b]A Word about Ranges...[/b] Yep. All nice and detailed. However, your ranges are ... impractical. At best. Here's somethig to consider: jump-drive based communications travel at 5 ly range increment and have a 50 ly range. 5 ly/hour is roughly 40000 x lightspeed. Or roughly 1750x the fastest FTL drive listed in the book. If you limit yourself to lightspeed comms, with the ranges you've given... 1x10^7 miles is roughly one light minute (a little less). Which would be crossed in a little over 2 seconds by a ship using gravitic redirecting drive. And a full 58 seconds before the detection is reported. It that case, a starship will be shot at before it knows it has company. If you assume drive-based sensors with the same ranges, the target has roughly 2 seconds (the unknown's transit time) to decide what to do. That's just enough time to make a surprise roll before entering combat. (1 minute/40000 is practically instantaneous for these purposes). Either situation denies the use of the tactics your post is trying to support. However, if you assume drive-based sensors (PL7 and higher), most of the post can still be used, it's just that everything within a solar system will be in the first range increment. Moreover, I've done a bit more reading since then. It's already covered by the rules. What you're aiming for is Jam Transmissions (the ships native emanations being the transmission in question) or Scramble/Unscramble Transmission (when you're trying to alter your sensor signature). (D20 Future, pg. 10, Computer Use skill) Certainly, it'd be worth having a feat that gives boni to this... Sensor Operation Prerequisite: Computer Use 2 ranks Benefit: When operating a starships' sensors to perform any sensor action, you receive a +4 bonus. Tac-Witch Prerequisite: Sensor Operation Benefit: When trying to Jam, Scramble, or Unscramble Transmissions, you receive a +4 competency bonus. Now, on to the rest of the post.... Proximity alarms: Pointless. In the few situations they could be legitimate, such as combat and jump drive exits, the ship won't be able to do anything to correct things. Any other occurences would represent a wilfull neglect of duty (a criminal action). Transponders: Your Knowledge(Civics) checks are too high. In the modern world, this is something that occurs both frequently and easily. A compent professional lawyer (someone with at least 5 ranks and a few boni) should be able to handle this easily. I'd use a DC of 15. Note that disabling your transponder wouldn't prevent the ship from being detected, but be a signal equivalent to "I'm a non-combatant, I surrender, please don't hurt me." Seeing this in a peaceful situation probably would get you boarded, for many reasons. Sensor Conditions: Gas Giant, Solar, Hard Radiation: -5 Gas Clouds, Debris Fields: -2. BTW, most of these are covered in d20 Future, pg. 10. Beating Sensors: These are great conditional modifiers. <yoink> Running Silent: The range restrictions make this rather meaningless. The ability would only be useful in combat, and the passive range works out to be 10 squares, well within many weapon ranges. [/QUOTE]
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