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D20 future spacecraft: Hi-Point F/C j-14 Avatar
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<blockquote data-quote="A Crazy Fool" data-source="post: 3351225" data-attributes="member: 28598"><p>any comments would be appreciated, especialy from people who use d20mecha</p><p></p><p>biult using d20 mecha rules, they're free, download them, they're much better than WOTC's.</p><p></p><p>F/C j-14 Avatar</p><p></p><p>Description:</p><p>The Avatar is a fourth generation jump cabable fighter biult to replace the Karza. It first saw active duty in the CTN Navy in 46 PC. The Avatar is built especialy for escort duty and can substantialy extend it's 4 week range when operating with larger ships. The main weapons platform of the Avatar is the Alliance-Electric Firestorm missile system. (usually built for use with frigates and cruisers, not fighters/corvettes). The Avatar is also used by Hi-Point, Alliance-Electric, and MHI's private security fleets. The CTN special forces use a modified version of the Avatar for troop transport (this has more room for occupants and more drop pods). An EW varient of the Avatar is under development, this variant has two bulges on the foward hull. </p><p></p><p></p><p>Type: Vehicle</p><p>Class: Long range fighter/ultralight corvette</p><p>Size: Collosal</p><p>Length: 160 ft</p><p>Base AC: 2</p><p>Hardness: 20</p><p>HP: 120</p><p>Occupants: 5 crew, 5 passangers</p><p>Cargo: 2 tons (max object size huge)</p><p>Handling: -8 pilot, -8 initative</p><p></p><p>Space Flight </p><p>Thrust: 10 g </p><p>G-rounds: 500</p><p>String-jump FTL </p><p></p><p>Special abilities</p><p>Laser comm with scanner (secure +12) 50000 mi range</p><p>Radio with scanner (secure +12) 1000 mi range</p><p>EES</p><p>LWR</p><p>Kitchen</p><p>Machine Shop</p><p>Hi-Res radar 1 mi range</p><p>Radar (Global) 30 mi range</p><p>Magnetic sensors (Global) 30 mi range</p><p>Low-light optics 10 mi range</p><p>Stealth (+5 v radar, +5 v magnetic)</p><p>Crew area detatches (statted later)</p><p>10 escape/drop pods (statted later)</p><p>Magnetic sheilds (statted later, provides bonus to AC vs charged particle attacks and anything that's easily magnetized like railgun rounds and missiles)</p><p></p><p>Defects</p><p>4 week range</p><p>weak point (dorsal and power lines)</p><p>service crew (2)</p><p>1 min start time</p><p></p><p>Weapons Systems:</p><p></p><p>Firestorm missile system (2x, each with different gunners, stats are for 1 battery)</p><p>Attack (excludes guidance, etc): +3 </p><p>Damage: 20d8</p><p>Type: Conc./Ballistic</p><p>Range Increment: 6400 ft</p><p>ROF: A</p><p>Magazine: 150</p><p>Traits:</p><p>Extended mag 2x, IR homing, automatic, long range 3x, AP (L1)</p><p>Flaws:</p><p>Fixed Arc (front)</p><p></p><p>Automatic Railguns (operated by pilot)</p><p>Attack (excludes size penalty): +0</p><p>Damage: 6d12</p><p>Type: Ballistic</p><p>Range Increment: 1500</p><p>ROF: Auto2, must wait 1 rnd between attacks</p><p>Magazine: 8000</p><p>Traits: </p><p>Long range 2x, 'unlimited ammo', automatic 2x</p><p>Flaws: Fixed arc (front), slow firing</p></blockquote><p></p>
[QUOTE="A Crazy Fool, post: 3351225, member: 28598"] any comments would be appreciated, especialy from people who use d20mecha biult using d20 mecha rules, they're free, download them, they're much better than WOTC's. F/C j-14 Avatar Description: The Avatar is a fourth generation jump cabable fighter biult to replace the Karza. It first saw active duty in the CTN Navy in 46 PC. The Avatar is built especialy for escort duty and can substantialy extend it's 4 week range when operating with larger ships. The main weapons platform of the Avatar is the Alliance-Electric Firestorm missile system. (usually built for use with frigates and cruisers, not fighters/corvettes). The Avatar is also used by Hi-Point, Alliance-Electric, and MHI's private security fleets. The CTN special forces use a modified version of the Avatar for troop transport (this has more room for occupants and more drop pods). An EW varient of the Avatar is under development, this variant has two bulges on the foward hull. Type: Vehicle Class: Long range fighter/ultralight corvette Size: Collosal Length: 160 ft Base AC: 2 Hardness: 20 HP: 120 Occupants: 5 crew, 5 passangers Cargo: 2 tons (max object size huge) Handling: -8 pilot, -8 initative Space Flight Thrust: 10 g G-rounds: 500 String-jump FTL Special abilities Laser comm with scanner (secure +12) 50000 mi range Radio with scanner (secure +12) 1000 mi range EES LWR Kitchen Machine Shop Hi-Res radar 1 mi range Radar (Global) 30 mi range Magnetic sensors (Global) 30 mi range Low-light optics 10 mi range Stealth (+5 v radar, +5 v magnetic) Crew area detatches (statted later) 10 escape/drop pods (statted later) Magnetic sheilds (statted later, provides bonus to AC vs charged particle attacks and anything that's easily magnetized like railgun rounds and missiles) Defects 4 week range weak point (dorsal and power lines) service crew (2) 1 min start time Weapons Systems: Firestorm missile system (2x, each with different gunners, stats are for 1 battery) Attack (excludes guidance, etc): +3 Damage: 20d8 Type: Conc./Ballistic Range Increment: 6400 ft ROF: A Magazine: 150 Traits: Extended mag 2x, IR homing, automatic, long range 3x, AP (L1) Flaws: Fixed Arc (front) Automatic Railguns (operated by pilot) Attack (excludes size penalty): +0 Damage: 6d12 Type: Ballistic Range Increment: 1500 ROF: Auto2, must wait 1 rnd between attacks Magazine: 8000 Traits: Long range 2x, 'unlimited ammo', automatic 2x Flaws: Fixed arc (front), slow firing [/QUOTE]
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