Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D20 Future (SRD) what's (not so) good and what can be improved (and how)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 1750755" data-attributes="member: 725"><p>So now that the D20 Future SRD is available to the general public, what are the opinions on the rules and systems in the D20 Future SRD? Are there alternatives (that are better), and how can the material in the D20 Future SRD be improved (and why)? Oh yeah, if your listing alternatives be sure that they are OGL (for reasons of using those rules in other publications).</p><p></p><p><em>My own first impressions after skimming through the document (as i've not yet ordered the D20 Future book itself).</em></p><p>Feats, advanced classes, 'monsters', etc. are not that interesting imho, these are most easily changed to fit individual tastes (or used from other splat books). The systems and rules for manifesting the sci-fi 'feeling' is something i find a lot more interesting, although i must admit that i was not expecting that much from D20 Future (D20 Modern wasn't all that it could be imho).</p><p></p><p>So far i must say that it is pretty... nifty. Concepts are explained pretty well, i like the idea of a general 'toolbox' to create your own setting (and technology level), i think that D20 Future (SRD) works very well in that regard. But it's strength is also it's weakness, it's very generic and lacks detail, although most of the basics you would expect are there. Something i missed (and hope that is in the D20 future book itself) is the lack of guidelines for mixing technology (or atleast the mentioning of flexible technology levels).</p><p></p><p>-Mutations</p><p>-Cybernetics (alternatives: OGL Cybernet)</p><p>-Environments (alternatives: Traveller T20)</p><p>-Mecha (alternatives: D20 Mecha, Armageddon 2087)</p><p>-Progress Levels (alternatives: Traveller T20)</p><p>-Robots</p><p>-Scientific Engineering</p><p>-Starships/Traveller Science (alternatives: Traveller T20, Blood and Space)</p><p></p><p>I probably missed a lot of alternatives (and specifics), but this is what i thought of from the top of my head. Haven't really compared the alternatives with D20 Future (SRD) yet. With one exception though, i have been looking for a 'hard' mecha system (along the lines of Battletech or CAV) and think that Armageddon 2087 fits the bill better then D20 Future (SRD) or D20 Mecha.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1750755, member: 725"] So now that the D20 Future SRD is available to the general public, what are the opinions on the rules and systems in the D20 Future SRD? Are there alternatives (that are better), and how can the material in the D20 Future SRD be improved (and why)? Oh yeah, if your listing alternatives be sure that they are OGL (for reasons of using those rules in other publications). [i]My own first impressions after skimming through the document (as i've not yet ordered the D20 Future book itself).[/i] Feats, advanced classes, 'monsters', etc. are not that interesting imho, these are most easily changed to fit individual tastes (or used from other splat books). The systems and rules for manifesting the sci-fi 'feeling' is something i find a lot more interesting, although i must admit that i was not expecting that much from D20 Future (D20 Modern wasn't all that it could be imho). So far i must say that it is pretty... nifty. Concepts are explained pretty well, i like the idea of a general 'toolbox' to create your own setting (and technology level), i think that D20 Future (SRD) works very well in that regard. But it's strength is also it's weakness, it's very generic and lacks detail, although most of the basics you would expect are there. Something i missed (and hope that is in the D20 future book itself) is the lack of guidelines for mixing technology (or atleast the mentioning of flexible technology levels). -Mutations -Cybernetics (alternatives: OGL Cybernet) -Environments (alternatives: Traveller T20) -Mecha (alternatives: D20 Mecha, Armageddon 2087) -Progress Levels (alternatives: Traveller T20) -Robots -Scientific Engineering -Starships/Traveller Science (alternatives: Traveller T20, Blood and Space) I probably missed a lot of alternatives (and specifics), but this is what i thought of from the top of my head. Haven't really compared the alternatives with D20 Future (SRD) yet. With one exception though, i have been looking for a 'hard' mecha system (along the lines of Battletech or CAV) and think that Armageddon 2087 fits the bill better then D20 Future (SRD) or D20 Mecha. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Future (SRD) what's (not so) good and what can be improved (and how)?
Top