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D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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<blockquote data-quote="Gomez" data-source="post: 1750857" data-attributes="member: 20204"><p>I really like the d20 Future mutation rules. You basically have to balance positive mutations with negative ones. To get a 4 point good mutation you have to purchase it with 4 points of bad mutation(s). And as for the number of mutations, the few pages in d20 Future seems to have as many or more mutations that the d20 Gamma World Players book. Generally I like the d20 Future mutations better.</p><p></p><p>I have been thinking of putting together a Gamma World type game using d20 Future. But it will take alot of work as d20 Future is just a tool box of rules.</p></blockquote><p></p>
[QUOTE="Gomez, post: 1750857, member: 20204"] I really like the d20 Future mutation rules. You basically have to balance positive mutations with negative ones. To get a 4 point good mutation you have to purchase it with 4 points of bad mutation(s). And as for the number of mutations, the few pages in d20 Future seems to have as many or more mutations that the d20 Gamma World Players book. Generally I like the d20 Future mutations better. I have been thinking of putting together a Gamma World type game using d20 Future. But it will take alot of work as d20 Future is just a tool box of rules. [/QUOTE]
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D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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