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General Tabletop Discussion
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D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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<blockquote data-quote="Plane Sailing" data-source="post: 1754748" data-attributes="member: 114"><p>Hi Chuck,</p><p></p><p>I'm not hung up on "realism" at all - if a basic system is consistent with the tech assumed then that is basically OK with me (e.g. Mayday was basically newtonian and you used your thrusters to modify your "future position" vector and you could use gravity wells to change direction. Cool, pretty realistic in some ways but it was basically a traveller wargame. Others might have inertialess travel postulated which makes ignoring momentum etc fine. </p><p></p><p>That isn't my beef with what they wrote here though.</p><p></p><p>D&D melee combat is basically about individual combatants. In spaceships you could easily have each ship manned with many people who could all be contributing to the performance of their vehicle. </p><p></p><p>NONE of the earlier WotC vehicle/ship combat systems were slavishly based off the D&D melee mechanics - success or fail they recognised that the rules were modelling a fundamentally different /kind/ of combat than mano-a-mano.</p><p></p><p>In d20 future they could have:</p><p></p><p>a) taken what was learnt from previous efforts to write rules for this kind of thing and extended/enhanced them</p><p></p><p>b) looked at the OGL rules created by others in the OGL/d20 market and build on the best of them (one of the main points of OGL IIRC)</p><p></p><p>c) had a go at writing something brand new from scratch</p><p></p><p></p><p>Instead it looks like they took the minimal effort approach of filing off the serial numbers from the PHB combat system and changing names. It was probably cheap and simple to do, but IMO it sucks. They would have done better with any other approach, or even left it out completely than this.</p><p></p><p>========</p><p></p><p>That is not to say I dislike the rest of d20 Future - not at all. I appreciate the thought and research that has gone into both backgrounds and rules mechanics in most of the rest of the book. It is full of really good stuff - just not the spaceship combat rules.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1754748, member: 114"] Hi Chuck, I'm not hung up on "realism" at all - if a basic system is consistent with the tech assumed then that is basically OK with me (e.g. Mayday was basically newtonian and you used your thrusters to modify your "future position" vector and you could use gravity wells to change direction. Cool, pretty realistic in some ways but it was basically a traveller wargame. Others might have inertialess travel postulated which makes ignoring momentum etc fine. That isn't my beef with what they wrote here though. D&D melee combat is basically about individual combatants. In spaceships you could easily have each ship manned with many people who could all be contributing to the performance of their vehicle. NONE of the earlier WotC vehicle/ship combat systems were slavishly based off the D&D melee mechanics - success or fail they recognised that the rules were modelling a fundamentally different /kind/ of combat than mano-a-mano. In d20 future they could have: a) taken what was learnt from previous efforts to write rules for this kind of thing and extended/enhanced them b) looked at the OGL rules created by others in the OGL/d20 market and build on the best of them (one of the main points of OGL IIRC) c) had a go at writing something brand new from scratch Instead it looks like they took the minimal effort approach of filing off the serial numbers from the PHB combat system and changing names. It was probably cheap and simple to do, but IMO it sucks. They would have done better with any other approach, or even left it out completely than this. ======== That is not to say I dislike the rest of d20 Future - not at all. I appreciate the thought and research that has gone into both backgrounds and rules mechanics in most of the rest of the book. It is full of really good stuff - just not the spaceship combat rules. Cheers [/QUOTE]
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