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General Tabletop Discussion
*TTRPGs General
D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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<blockquote data-quote="Cergorach" data-source="post: 1767767" data-attributes="member: 725"><p>I think so to, the problem being the equipment bonus to AC, the to low hardness and low hitpoints.</p><p></p><p>I personally think that there's a difference between weapons aimed at destroying/damaging vehicles and killing/hurting personel. Chances are that no person will survive a direct hit by a 120mm cannon, but the average 10d12 shot is survivable by the average 9th level fighter (or comparable Modern character class). Doubling the damage (20d12) would make the average shot survivable only by a 19th level fighter (or comparable Modern character class). Personally i would find throwing 20 dice a bit problematic, 2d12x10 would be preferable (maybe even 4d6x10).</p><p></p><p>The next step would be to increase the hardness and hitpoints comparibly, thus doubling. Hardness 20 to hardness 40 and hitpoint from 64 to 128 hitpoints.</p><p></p><p>But that would be a lot of unneccassary bookkeeping, why not reduce everything for vehicles by a multiplier of 10?</p><p></p><p>M1A2</p><p>Vehicle Hardness: 4</p><p>Vehicle HP: 13</p><p></p><p>120mm cannon</p><p>Vehicle Damage: 2d12 (or 4d6)</p><p></p><p>Vehicle grade weapons (everything that does vehicle damage) instantly kill all personel targets, unless the target is a pc or important npc (in that case multiply all vehicle damage by 10). All non vehicle weapons do not damage vehicles that have vehicle grade hardness (and vehicle grade hitpoints), unless it involves a pc or important npc (in that case every whole 10 points of normal damage translates into 1 point of vehicle grade damage). This way all vehicle combat is resolved quickly and vehicles become a lot thougher (as they should be).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1767767, member: 725"] I think so to, the problem being the equipment bonus to AC, the to low hardness and low hitpoints. I personally think that there's a difference between weapons aimed at destroying/damaging vehicles and killing/hurting personel. Chances are that no person will survive a direct hit by a 120mm cannon, but the average 10d12 shot is survivable by the average 9th level fighter (or comparable Modern character class). Doubling the damage (20d12) would make the average shot survivable only by a 19th level fighter (or comparable Modern character class). Personally i would find throwing 20 dice a bit problematic, 2d12x10 would be preferable (maybe even 4d6x10). The next step would be to increase the hardness and hitpoints comparibly, thus doubling. Hardness 20 to hardness 40 and hitpoint from 64 to 128 hitpoints. But that would be a lot of unneccassary bookkeeping, why not reduce everything for vehicles by a multiplier of 10? M1A2 Vehicle Hardness: 4 Vehicle HP: 13 120mm cannon Vehicle Damage: 2d12 (or 4d6) Vehicle grade weapons (everything that does vehicle damage) instantly kill all personel targets, unless the target is a pc or important npc (in that case multiply all vehicle damage by 10). All non vehicle weapons do not damage vehicles that have vehicle grade hardness (and vehicle grade hitpoints), unless it involves a pc or important npc (in that case every whole 10 points of normal damage translates into 1 point of vehicle grade damage). This way all vehicle combat is resolved quickly and vehicles become a lot thougher (as they should be). [/QUOTE]
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D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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