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D20 Future (SRD) what's (not so) good and what can be improved (and how)?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1779433" data-attributes="member: 6390"><p>OK, for all of you, here are the quick fixes I applied to the biggest complaints...</p><p></p><p>Nuclear Weapons: When hitting solid matter (not energy, magnetic or deflection shields) they cause 160d8 to a 60' point of impact, then -1d6 per 10' beyond the impact zone of blast and thermal damage. It's not scientifically accurate, but it works. A 100 foot starship will be taking a massive 160+159+158+157d8 worth the damage. GOODBYE!</p><p></p><p>MDC: Simple. Revise it to: DC: 10+Damage Works like a charm.</p><p></p><p>Armor: Make the difference between armored, hardened armor, and milspec armor.</p><p></p><p>Armor: Treat as normal</p><p>Hardened Armor: Treat as having double normal hardness against all weapons that are not anti-armor or explosives. Or give it the additional bonus of DR (Hardness) against ballistic.</p><p>Military: Unaffected by anything but fire (treat hardness as normal) and explosive/anti-armor weapons.</p><p></p><p>There's your quick fix.</p><p></p><p>As for starships, well...</p><p></p><p>I'll finish covering it in my other thread.</p><p></p><p>Hope it helps.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1779433, member: 6390"] OK, for all of you, here are the quick fixes I applied to the biggest complaints... Nuclear Weapons: When hitting solid matter (not energy, magnetic or deflection shields) they cause 160d8 to a 60' point of impact, then -1d6 per 10' beyond the impact zone of blast and thermal damage. It's not scientifically accurate, but it works. A 100 foot starship will be taking a massive 160+159+158+157d8 worth the damage. GOODBYE! MDC: Simple. Revise it to: DC: 10+Damage Works like a charm. Armor: Make the difference between armored, hardened armor, and milspec armor. Armor: Treat as normal Hardened Armor: Treat as having double normal hardness against all weapons that are not anti-armor or explosives. Or give it the additional bonus of DR (Hardness) against ballistic. Military: Unaffected by anything but fire (treat hardness as normal) and explosive/anti-armor weapons. There's your quick fix. As for starships, well... I'll finish covering it in my other thread. Hope it helps. [/QUOTE]
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