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D20 Future Star Frontiers?
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<blockquote data-quote="Chaldfont" data-source="post: 2243484" data-attributes="member: 1472"><p>Has anyone tried this? I'm playing around with converting some of the old SF modules to D20 Future. Most of it is straightforward but one of the things I am having trouble with is the equipment.</p><p></p><p>One of the cool things about SF was power management. Laser pistols did 1d10 damge per power unit (max of 10d10!). Rifles went up to 20! Clips held 20 power units, but you could attach the weapons to power backpacks for more capacity. Add to that defensive screens that absorbed damage and you would have to be really careful about managing your power usage.</p><p></p><p>But, in SF, characters had around 50+ hit points. In D20 Future, laser pistols do 2d8 damage--already enough to kill a 1st level character. Throw in the possibilities of criticals, Double Tap feat, etc and this could get ugly.</p><p></p><p>How would you model the SF laser pistols in D20 terms? Here are some options I thought of:</p><p></p><p>* Extra die per power unit. Lethal. Two shots in the clip doing 9d8 (avg 40.5) damage!</p><p>* Extra die per 2 power units, max setting of 5. Still pretty dangerous: 6d8 (avg 27)</p><p>* Extra point of damage per power unit. Better, but still pretty lethal. But the damage is not linear (1 power unit for 2d8, 2 power units for 2d8+1, etc) so there's no incentive to using higher power settings.</p><p>* Laser weapons work exactly as in D20 Future. Easy, but not as cool.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2243484, member: 1472"] Has anyone tried this? I'm playing around with converting some of the old SF modules to D20 Future. Most of it is straightforward but one of the things I am having trouble with is the equipment. One of the cool things about SF was power management. Laser pistols did 1d10 damge per power unit (max of 10d10!). Rifles went up to 20! Clips held 20 power units, but you could attach the weapons to power backpacks for more capacity. Add to that defensive screens that absorbed damage and you would have to be really careful about managing your power usage. But, in SF, characters had around 50+ hit points. In D20 Future, laser pistols do 2d8 damage--already enough to kill a 1st level character. Throw in the possibilities of criticals, Double Tap feat, etc and this could get ugly. How would you model the SF laser pistols in D20 terms? Here are some options I thought of: * Extra die per power unit. Lethal. Two shots in the clip doing 9d8 (avg 40.5) damage! * Extra die per 2 power units, max setting of 5. Still pretty dangerous: 6d8 (avg 27) * Extra point of damage per power unit. Better, but still pretty lethal. But the damage is not linear (1 power unit for 2d8, 2 power units for 2d8+1, etc) so there's no incentive to using higher power settings. * Laser weapons work exactly as in D20 Future. Easy, but not as cool. [/QUOTE]
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