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[d20 Future/Star Wars] Starships?
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<blockquote data-quote="Furluge" data-source="post: 1698199" data-attributes="member: 22770"><p>D4, just so you know, you're getting the Cruiser and the Strike Cruiser confused a lot. The Strike Cruiser has antimatter guns, not fusion beams. Also the ship has to succeed it's damage control check for it to heal that 22 damage. </p><p></p><p>Also I I believe that a cruiser isn't really the kind of ship you use to press an attack with. It's really general purpose. You don't blow up ships with that. In PL 7 you blow up ships with a Battlecruiser which does a whopping 32d8 damage, and that bad boy only has hardness 30 and 9,000 HP, or you send in wings of Assault Fighters which do 18d8 per ship attacking. Basically with these ships you have two types of setups, batteries and fire-linking. Fire-linking pours on the damage, batteries fire weapons groups of weapons in an array so they cover a larger area. Ship killers have fire-linking, group supports have batteries.</p><p></p><p>Edit: Yeah, I just noticed that someone else mentioned that about the cruiser. Speaking of the missiles, perhaps they're trade off with damage is that they're cheap/don't take up much space? I haven't looked at that yet.</p></blockquote><p></p>
[QUOTE="Furluge, post: 1698199, member: 22770"] D4, just so you know, you're getting the Cruiser and the Strike Cruiser confused a lot. The Strike Cruiser has antimatter guns, not fusion beams. Also the ship has to succeed it's damage control check for it to heal that 22 damage. Also I I believe that a cruiser isn't really the kind of ship you use to press an attack with. It's really general purpose. You don't blow up ships with that. In PL 7 you blow up ships with a Battlecruiser which does a whopping 32d8 damage, and that bad boy only has hardness 30 and 9,000 HP, or you send in wings of Assault Fighters which do 18d8 per ship attacking. Basically with these ships you have two types of setups, batteries and fire-linking. Fire-linking pours on the damage, batteries fire weapons groups of weapons in an array so they cover a larger area. Ship killers have fire-linking, group supports have batteries. Edit: Yeah, I just noticed that someone else mentioned that about the cruiser. Speaking of the missiles, perhaps they're trade off with damage is that they're cheap/don't take up much space? I haven't looked at that yet. [/QUOTE]
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[d20 Future/Star Wars] Starships?
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