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[d20 Future/Star Wars] Starships?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1699741" data-attributes="member: 14557"><p>That comes in Star Wars, too, where capitol ships have so few HP that it's not funny. A few sessions ago, a piddly 100 heavy concussion missiles launched into a MonCal cruiser and two Corvettes resulted in one drifting Corvette and two expanding plasma clouds*.</p><p></p><p>My Star Wars GM and I were talking about how pitifully fragile the cap ships in SW are. I'm a bit happier about the undergunned cap ships in d20 Future, since that means average staying power is better, which means that character survival is more likely (since you have time to negotiate when it's obvious you're gonna lose).</p><p></p><p>Brad</p><p></p><p>* - If you must know, we were assigned to obtain data from a Rebel battlegroup that was known to be heading to attack a factory outpost. The defenses were mostly absent, save for the first four dozen or so assault gunboats that the factory had produced. We "altered" the clear lane through the asteroid field into the station, and, at my suggestion, found a Colossal asteroid that was orbiting on the edge of the lane and mounted about 100 concussion missile launchers on it. When the Rebels jumped in, they split into four task forces and sent their fighters in to attack the station. One of the MonCal task forces went...slowly...into...the..."clear"...lane, and we sent the asteroid (via a tug) hurtling into its shields, spewing concussion missiles as it went. One Corvette vaporized the first round, and the other two ships got exceedingly lucky and lived. Then the missiles re-acquired and came back, and the MonCal blew up with all hands, while the Corvette was so far down that it was ionized into submission and the remnants of the CSP beat feet.</p><p></p><p>Of course, this was actually a Bad Thing, since we hadn't...quite...intended to hit it that hard. But, hey. We got it on the next one, and that one blew up, too.</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1699741, member: 14557"] That comes in Star Wars, too, where capitol ships have so few HP that it's not funny. A few sessions ago, a piddly 100 heavy concussion missiles launched into a MonCal cruiser and two Corvettes resulted in one drifting Corvette and two expanding plasma clouds*. My Star Wars GM and I were talking about how pitifully fragile the cap ships in SW are. I'm a bit happier about the undergunned cap ships in d20 Future, since that means average staying power is better, which means that character survival is more likely (since you have time to negotiate when it's obvious you're gonna lose). Brad * - If you must know, we were assigned to obtain data from a Rebel battlegroup that was known to be heading to attack a factory outpost. The defenses were mostly absent, save for the first four dozen or so assault gunboats that the factory had produced. We "altered" the clear lane through the asteroid field into the station, and, at my suggestion, found a Colossal asteroid that was orbiting on the edge of the lane and mounted about 100 concussion missile launchers on it. When the Rebels jumped in, they split into four task forces and sent their fighters in to attack the station. One of the MonCal task forces went...slowly...into...the..."clear"...lane, and we sent the asteroid (via a tug) hurtling into its shields, spewing concussion missiles as it went. One Corvette vaporized the first round, and the other two ships got exceedingly lucky and lived. Then the missiles re-acquired and came back, and the MonCal blew up with all hands, while the Corvette was so far down that it was ionized into submission and the remnants of the CSP beat feet. Of course, this was actually a Bad Thing, since we hadn't...quite...intended to hit it that hard. But, hey. We got it on the next one, and that one blew up, too. [/QUOTE]
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