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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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[d20 Future/Star Wars] Starships?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1700313" data-attributes="member: 710"><p>Well, that mimics the results in the Starwars Computer games (most notably X-Wing and TIE Fighter) quite well. There you had a fair chance of destroying a star destroyer with a single X-Wing (especially easy in the X-Wing game, where destroying the shield generators on top of the bridge did disenganged the shields - spares some time. And since enemy reeinforcement would only arrive after the destruction of a full wing, it was quite easy to handle the dogfighting..). </p><p>The Missile Boat loaded with 80 concussion missles was also able to destroy a cruiser, I think. (thouyh you might consider a better payload, maybe 40 concussion missles + 30 torpedos, or 20 (? - don`t remember the exact number) heavy rockets). </p><p></p><p>(My favourite "mission" for showing off piloting skills and superiority of spacecraft was the TIE Fighters TIE Defender mission where you could fight all types of rebel fighters with all flavours of skill - and even other TIE Defenders. ... "So, Mu1, you want to run with the big dogs, eh? Are you really that sure of yourself?")</p><p></p><p>It was a bit ridcilous sometimes, but fun, anyway.</p><p></p><p>But a bit more back to topic:</p><p></p><p>I eagerly await my D20 Future, but till then, I just ask the question:</p><p>How good can non-pilots contribute to a space battle? </p><p>This is one of the major problems in most games, I think - it`s the same as with decking in Shadowrun. There is only one capable of doing it well, and the rest watches. I would prefer the possiblity of all characters to interact - fighters should be able to fire turrets, if they can`t do anything else, spellcasters should be able to cast spells in space (and this should have some effect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>For my Dragonstarbased campaign I created the concept of "Spellbanks" - special devices integrated into a ships hull that were able to enlarge spell effects to affect the space. So you could launch fireballs at enemy fighter wings or whatever else you wanted to do. (The system does only work in vacuum, not on planets). It`s not perfect, but without such a system, a wizard in space would be bored to hell, and I didn`t want that...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1700313, member: 710"] Well, that mimics the results in the Starwars Computer games (most notably X-Wing and TIE Fighter) quite well. There you had a fair chance of destroying a star destroyer with a single X-Wing (especially easy in the X-Wing game, where destroying the shield generators on top of the bridge did disenganged the shields - spares some time. And since enemy reeinforcement would only arrive after the destruction of a full wing, it was quite easy to handle the dogfighting..). The Missile Boat loaded with 80 concussion missles was also able to destroy a cruiser, I think. (thouyh you might consider a better payload, maybe 40 concussion missles + 30 torpedos, or 20 (? - don`t remember the exact number) heavy rockets). (My favourite "mission" for showing off piloting skills and superiority of spacecraft was the TIE Fighters TIE Defender mission where you could fight all types of rebel fighters with all flavours of skill - and even other TIE Defenders. ... "So, Mu1, you want to run with the big dogs, eh? Are you really that sure of yourself?") It was a bit ridcilous sometimes, but fun, anyway. But a bit more back to topic: I eagerly await my D20 Future, but till then, I just ask the question: How good can non-pilots contribute to a space battle? This is one of the major problems in most games, I think - it`s the same as with decking in Shadowrun. There is only one capable of doing it well, and the rest watches. I would prefer the possiblity of all characters to interact - fighters should be able to fire turrets, if they can`t do anything else, spellcasters should be able to cast spells in space (and this should have some effect :) ) For my Dragonstarbased campaign I created the concept of "Spellbanks" - special devices integrated into a ships hull that were able to enlarge spell effects to affect the space. So you could launch fireballs at enemy fighter wings or whatever else you wanted to do. (The system does only work in vacuum, not on planets). It`s not perfect, but without such a system, a wizard in space would be bored to hell, and I didn`t want that... [/QUOTE]
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