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D20 future starship combat, tweeks and improvements
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<blockquote data-quote="The Edge" data-source="post: 2667634" data-attributes="member: 33507"><p>I guess the faceing issue depends partly on how quickly you imagine these ships to be moveing and whether you take acount of the fact that you wouldn't simply stop. If capital ships are meant to be fairly cumbersome then haveing it rapidly doing 180 spins each turn to fire at various targets does't work.</p><p></p><p>I imagine capital ships as being fairly unweildly and slow to react (like any current day ship) but only they can house the engines that make them faster than any other once they build up speed. Smaller craft or fighters are kind of the opposite, they can dodge and weave in an instant but alothough by no means slow are limited from achiveing any real velocity and are nearly all short range craft.</p><p></p><p>Rather than four or so set fire arcs, each gun would have its own based on its type and where it is. Eg a pair of side mounted turreted guns could cover everywhere except directly in front and behind, and also 'above and bellow' (however above and bellow can obviouly be changed by rotateing). A different weapon, say a colosal ion cannon (for those who know it, think the game Homeworld) running along the entire spine of the vessel, is compleately bound to a straight forwards line of fire.</p><p></p><p>The problem I realise with this is that it is horribly complex, and every battle would have to be planed out in detail.</p></blockquote><p></p>
[QUOTE="The Edge, post: 2667634, member: 33507"] I guess the faceing issue depends partly on how quickly you imagine these ships to be moveing and whether you take acount of the fact that you wouldn't simply stop. If capital ships are meant to be fairly cumbersome then haveing it rapidly doing 180 spins each turn to fire at various targets does't work. I imagine capital ships as being fairly unweildly and slow to react (like any current day ship) but only they can house the engines that make them faster than any other once they build up speed. Smaller craft or fighters are kind of the opposite, they can dodge and weave in an instant but alothough by no means slow are limited from achiveing any real velocity and are nearly all short range craft. Rather than four or so set fire arcs, each gun would have its own based on its type and where it is. Eg a pair of side mounted turreted guns could cover everywhere except directly in front and behind, and also 'above and bellow' (however above and bellow can obviouly be changed by rotateing). A different weapon, say a colosal ion cannon (for those who know it, think the game Homeworld) running along the entire spine of the vessel, is compleately bound to a straight forwards line of fire. The problem I realise with this is that it is horribly complex, and every battle would have to be planed out in detail. [/QUOTE]
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