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D20 future starship combat, tweeks and improvements
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<blockquote data-quote="The Edge" data-source="post: 2667737" data-attributes="member: 33507"><p>Hmm, I see what you mean. I don't mind that it would be a battle game as you said, as these situations would be sparse, and although RPing is still the center of my games I see no problem with the ocassional variation such as this. After all is something the characters might do. If they want to have starship combat, then Im not going to say, "no. you can't do that because its not role playing". But the characters/players must stay key to it all.</p><p></p><p>A problem is that the main part of gunnery (excluding perhaps fighter craft) would really be automated, so what do the players do? Also when piloting is almost a matter of "computer go that way", it just more and more character redundancy.</p><p></p><p>Im thinking that every battle should if posible, have personal efects, in that the result of a battle might mean something important to the characters (other than the obvious matter of dieing). Unless you use a odd rules like D20's where a character strength can adjust the power of robotic arms that are 5000 times heavier than him (D20 future mecha), then it comes down to the bigger gun. And that shouldn't be the case whenever it can be helped, but can be hard to work round. :\</p></blockquote><p></p>
[QUOTE="The Edge, post: 2667737, member: 33507"] Hmm, I see what you mean. I don't mind that it would be a battle game as you said, as these situations would be sparse, and although RPing is still the center of my games I see no problem with the ocassional variation such as this. After all is something the characters might do. If they want to have starship combat, then Im not going to say, "no. you can't do that because its not role playing". But the characters/players must stay key to it all. A problem is that the main part of gunnery (excluding perhaps fighter craft) would really be automated, so what do the players do? Also when piloting is almost a matter of "computer go that way", it just more and more character redundancy. Im thinking that every battle should if posible, have personal efects, in that the result of a battle might mean something important to the characters (other than the obvious matter of dieing). Unless you use a odd rules like D20's where a character strength can adjust the power of robotic arms that are 5000 times heavier than him (D20 future mecha), then it comes down to the bigger gun. And that shouldn't be the case whenever it can be helped, but can be hard to work round. :\ [/QUOTE]
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