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[D20 Future] Starship Rules
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<blockquote data-quote="Aussiegamer" data-source="post: 2031161" data-attributes="member: 19601"><p>Once you have a workable system the actual dimensions really will end up not matter to much as long as the system is able to cope with it.</p><p></p><p>OK he made a bad example but the point still stands. I might have a new rule for building....hehehehehe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>D20 SH are what 1800' or 600m, mine are 9 to 10KM but the system is able to cope with it as the numbers are set by the type not the end size.</p><p></p><p>get the base right and you can build anything on it. Just like a sky scraper, unstable base and the building falls down with a thud!</p><p></p><p>I used 10km fighting squares and have just one rule for numbers of ships in those squares, NONE</p><p></p><p>you can stop before just as you enter if all you moves are done or can be on the other side of the square. Movement through an occupied square requires a pilot check or a collosion will occur. This is 2d so some rules had to be made that way. </p><p></p><p>I have facings and real turns as well.</p><p></p><p>Black Pharaoh are you still going to be using the AOO system for space craft?</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2031161, member: 19601"] Once you have a workable system the actual dimensions really will end up not matter to much as long as the system is able to cope with it. OK he made a bad example but the point still stands. I might have a new rule for building....hehehehehe :) D20 SH are what 1800' or 600m, mine are 9 to 10KM but the system is able to cope with it as the numbers are set by the type not the end size. get the base right and you can build anything on it. Just like a sky scraper, unstable base and the building falls down with a thud! I used 10km fighting squares and have just one rule for numbers of ships in those squares, NONE you can stop before just as you enter if all you moves are done or can be on the other side of the square. Movement through an occupied square requires a pilot check or a collosion will occur. This is 2d so some rules had to be made that way. I have facings and real turns as well. Black Pharaoh are you still going to be using the AOO system for space craft? [/QUOTE]
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