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[D20 Future] Starship Rules
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<blockquote data-quote="Aussiegamer" data-source="post: 2039644" data-attributes="member: 19601"><p>A targeting systems give bonuses to hit, yes. But it needs to be considered against the entire roll to hit v AC.</p><p></p><p>Thus should a light craft, in d20F, be the same to hit as a SH no it is bigger. Every system that I have seen has a size type mod for larger + creatures.</p><p></p><p>The range of a long bow compared to the to hit a colossal? I think D&D 3.5 has it at 120' thus 10x range is 1200', and -20 to hit for range mod. Now if they are firing at a large then it is only -19, huge -18, gargantuan -16 and colossal -12. </p><p></p><p>Here you can see that the targetting system helps even more, but whats the point if everything is the same size. Those lights are going to get pasted by the SH every time same AC and to hit!</p><p></p><p>Now look at the same in craft, except for UL they all will be at -12 for max range. Seems a bit unfair considering a light is only 500' big compared to a 1800' SH.</p><p></p><p>Like I said you have to see the whole picture not just a bit to understand the problems with having limited size mods.</p><p></p><p>Then what about mecha in a fight with space craft, and I can think of plenty of examples of it happening. What size mod you going to impose for a colossal mecha of only 128' compared to the UL of 250' and SH of 1800'?</p><p></p><p>OK you don't use mecha from d20F but the point is the same for anything, you need a usable size mod system to allow for everything to fight everything.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2039644, member: 19601"] A targeting systems give bonuses to hit, yes. But it needs to be considered against the entire roll to hit v AC. Thus should a light craft, in d20F, be the same to hit as a SH no it is bigger. Every system that I have seen has a size type mod for larger + creatures. The range of a long bow compared to the to hit a colossal? I think D&D 3.5 has it at 120' thus 10x range is 1200', and -20 to hit for range mod. Now if they are firing at a large then it is only -19, huge -18, gargantuan -16 and colossal -12. Here you can see that the targetting system helps even more, but whats the point if everything is the same size. Those lights are going to get pasted by the SH every time same AC and to hit! Now look at the same in craft, except for UL they all will be at -12 for max range. Seems a bit unfair considering a light is only 500' big compared to a 1800' SH. Like I said you have to see the whole picture not just a bit to understand the problems with having limited size mods. Then what about mecha in a fight with space craft, and I can think of plenty of examples of it happening. What size mod you going to impose for a colossal mecha of only 128' compared to the UL of 250' and SH of 1800'? OK you don't use mecha from d20F but the point is the same for anything, you need a usable size mod system to allow for everything to fight everything. [/QUOTE]
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