Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D20 Future] Starship Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aussiegamer" data-source="post: 2039890" data-attributes="member: 19601"><p>if you look at the rules for d20F there are already - to hits and -AC figures for space craft, even with targetting systems added.</p><p></p><p>What is the worry about having -1 AC? </p><p></p><p>It is a short range, no movement, no cover or concealment, no feats such as dodge, no negative attacking feats like burst etc etc etc. These still need to be applied just as size was.</p><p></p><p>It is just the base before all the other factors are applied. So what?</p><p></p><p>OK you end up with -13AC and the opponent has -20 to hit after everything is taken into account, that just means you have a 7 on the d20 to hit.</p><p></p><p>And Ok you end up with -1AC after everything taken into account, so you can't miss. OK so what? (ignoring the nat 1 roll miss factor)</p><p></p><p>Surely the size of the target must be reflected in the AC of the target and the to hit of the attacker. Does it matter if they are both negative, nope! not a bit.</p><p></p><p>Again you are assuming thats why the top out at -8, but show me the rule or FAQ for D&D3.5 or d20 or any major system that says thats why.</p><p></p><p>Why does it matter if you are talking ranged or melee the rules are the same, excpet for rnage to hit mod of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Again so what if you can't miss except for a nat 1, that's part of the game.</p><p></p><p>You can have a super to hit that basically means you can't miss a positive AC excpet for a nat 1 already in the game.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2039890, member: 19601"] if you look at the rules for d20F there are already - to hits and -AC figures for space craft, even with targetting systems added. What is the worry about having -1 AC? It is a short range, no movement, no cover or concealment, no feats such as dodge, no negative attacking feats like burst etc etc etc. These still need to be applied just as size was. It is just the base before all the other factors are applied. So what? OK you end up with -13AC and the opponent has -20 to hit after everything is taken into account, that just means you have a 7 on the d20 to hit. And Ok you end up with -1AC after everything taken into account, so you can't miss. OK so what? (ignoring the nat 1 roll miss factor) Surely the size of the target must be reflected in the AC of the target and the to hit of the attacker. Does it matter if they are both negative, nope! not a bit. Again you are assuming thats why the top out at -8, but show me the rule or FAQ for D&D3.5 or d20 or any major system that says thats why. Why does it matter if you are talking ranged or melee the rules are the same, excpet for rnage to hit mod of course :) . Again so what if you can't miss except for a nat 1, that's part of the game. You can have a super to hit that basically means you can't miss a positive AC excpet for a nat 1 already in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D20 Future] Starship Rules
Top