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[D20 Future] Starship Rules
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<blockquote data-quote="Chaldfont" data-source="post: 2051929" data-attributes="member: 1472"><p>Much of this discussion hinges on what your campaign is all about. Are your PCs all fighter/mecha pilots (so there'll be tons of starship battles) or are they crew on an explorer/smuggler/merchant ship (there will be some space battles) or are they just travelling on a ship and get caught up in a battle (space battles happen rarely).</p><p></p><p>If all you want to do is have detailed, tactical space battles, you should just replace the d20F rules with Star Fleet Battles, or the space battle rules from Spacemaster (I forget the name, but they were very good--and in three dimensions).</p><p></p><p>If you want occasional, exciting, small scale battles, use Traveller or Star Wars d20 (the original rules--I also liked those much better than the more wargame oriented revised rules) or even modified d20F. Rule Zero comes in very handy for outliers (like Death Star scale ships). I think this was the original intent for d20F starship rules.</p><p></p><p>Otherwise just Rule Zero the whole fight if your battle is just one element in a much larger story.</p><p></p><p>I would have almost preferred that they leave the starship battle rules out of d20F to make room for other, more character scale rules like more equipment or more alien stats. How can you make a generic space battle system that models well the widely disparate settings of SciFI? There are so many different types. I might want one campaign with fast and furious fighter battles ala Star Wars but in another campaign play hard sci-fi sublight ship battles like cold war era nuclear submarine chess matches.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2051929, member: 1472"] Much of this discussion hinges on what your campaign is all about. Are your PCs all fighter/mecha pilots (so there'll be tons of starship battles) or are they crew on an explorer/smuggler/merchant ship (there will be some space battles) or are they just travelling on a ship and get caught up in a battle (space battles happen rarely). If all you want to do is have detailed, tactical space battles, you should just replace the d20F rules with Star Fleet Battles, or the space battle rules from Spacemaster (I forget the name, but they were very good--and in three dimensions). If you want occasional, exciting, small scale battles, use Traveller or Star Wars d20 (the original rules--I also liked those much better than the more wargame oriented revised rules) or even modified d20F. Rule Zero comes in very handy for outliers (like Death Star scale ships). I think this was the original intent for d20F starship rules. Otherwise just Rule Zero the whole fight if your battle is just one element in a much larger story. I would have almost preferred that they leave the starship battle rules out of d20F to make room for other, more character scale rules like more equipment or more alien stats. How can you make a generic space battle system that models well the widely disparate settings of SciFI? There are so many different types. I might want one campaign with fast and furious fighter battles ala Star Wars but in another campaign play hard sci-fi sublight ship battles like cold war era nuclear submarine chess matches. [/QUOTE]
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