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[d20 Future] Stat adjustments for Star Frontiers races
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<blockquote data-quote="thol" data-source="post: 1703087" data-attributes="member: 6365"><p>Here is what I have come up with so far concerning the Star Frontiers races conversion.</p><p></p><p>I will give you the stat adjustments and abilities, and explain why I went with what I did. First here are the charts appropriate for this exercise.</p><p></p><p><strong>Star Frontiers Adjustments</strong></p><p>[code]Race Str/Sta Dex/RS Int/Log Per/Ldr</p><p>Human +0 +0 +0 +0</p><p>Dralasite +5 -5 +0 +0</p><p>Vrusk -5 +5 +0 +0</p><p>Yazarian -10 +5 +5 +0</p><p>Sathar +0 -5 -5 +10[/code]</p><p></p><p><strong>D20 to Alternity to Star Frontiers Ability Conversion</strong></p><p>[code]d20 Alt SF</p><p>3-4 4 20-24</p><p>5-6 5 25-29</p><p>7 6 30-34</p><p>8 7 35-39</p><p>9-10 8 40-44</p><p>11-12 9 45-49</p><p>13-14 10 50-54</p><p>15 11 55-59</p><p>16 12 60-64</p><p>17 13 65-69</p><p>18 14 70-74</p><p>19 15 75-79</p><p>20 16 80-84[/code]</p><p></p><p>Let me preface these explanations by saying that a direct translation of ability modifiers would result in a +/- 10 in SF terms being a shift of +/- 2 in d20 terms, and a +/- 5 in SF terms being a +/- 1 in d20 terms. As everyone knows, +/- 1 to abilities in d20 is pointless, as it could circumvent ability bonuses and penalties by careful score placement. So I stuck with simple +/- 2 to all abilities.</p><p></p><p><strong>Dralasite</strong></p><ul> <li data-xf-list-type="ul">In Star Frontiers, Dralasites were given a bonus to Strength/Stamina and a penalty to Dexterity.</li> <li data-xf-list-type="ul">In d20 Future, they are still given a penalty to Dexterity, but are given a bonus to Constitution in favor of Strength.</li> <li data-xf-list-type="ul">I have stuck with the Dexterity penalty, and originally decided to give the bonus to Strength, but after thinking about it a lot, I have decided to go with d20 Future and give the bonus to Constitution. Dralasites are very resiliant and their ability of elasticity lends itself to the idea they are predisposed to a higher constitution rather than increased strength.</li> </ul><p></p><p><strong>Vrusk</strong></p><ul> <li data-xf-list-type="ul">In Star Frontiers, Vrusk were given a -5 penalty to Strength/Stamina, and a +5 bonus to Dexterity.</li> <li data-xf-list-type="ul">In d20 Future, they are still given a penalty to Strength, but inexplicably given bonuses to Intelligence and Wisdom.</li> <li data-xf-list-type="ul">I have stuck with the Strength penalty, and switched the bonus to Dexterity, where it belongs. The vrusk were no more intelligent or wise than any other race, just more diligent in their work.</li> </ul><p></p><p><strong>Yazarian</strong></p><ul> <li data-xf-list-type="ul">In Star Frontiers, Yazarians were given a -10 penalty to Strength/Stamina, and a +5 bonus to Dexterity and Intuition/Logic.</li> <li data-xf-list-type="ul">In d20 Future, they are given a bonus to Dexterity, but again, inexplicably given a penalty to Intelligence instead of Strength, although a more justifiable penalty to Charisma.</li> <li data-xf-list-type="ul">I have stuck with the Dexterity bonus, and have given them a penalty to Strength. I have also stuck with the Charisma penalty, as in the original material they are stated to be gruff and easily excitable and provoked. I have given them a bonus to Intelligence, as they are one of the more intelligent of the races on the Frontier, though their appearance may disguise that.<br /> You could make a case here that they should have penalties to Str and Con, and bonuses to Dex, Int, and Wis, but that's going overboard. Four ability modifiers is enough as it is.</li> </ul></blockquote><p></p>
[QUOTE="thol, post: 1703087, member: 6365"] Here is what I have come up with so far concerning the Star Frontiers races conversion. I will give you the stat adjustments and abilities, and explain why I went with what I did. First here are the charts appropriate for this exercise. [b]Star Frontiers Adjustments[/b] [code]Race Str/Sta Dex/RS Int/Log Per/Ldr Human +0 +0 +0 +0 Dralasite +5 -5 +0 +0 Vrusk -5 +5 +0 +0 Yazarian -10 +5 +5 +0 Sathar +0 -5 -5 +10[/code] [b]D20 to Alternity to Star Frontiers Ability Conversion[/b] [code]d20 Alt SF 3-4 4 20-24 5-6 5 25-29 7 6 30-34 8 7 35-39 9-10 8 40-44 11-12 9 45-49 13-14 10 50-54 15 11 55-59 16 12 60-64 17 13 65-69 18 14 70-74 19 15 75-79 20 16 80-84[/code] Let me preface these explanations by saying that a direct translation of ability modifiers would result in a +/- 10 in SF terms being a shift of +/- 2 in d20 terms, and a +/- 5 in SF terms being a +/- 1 in d20 terms. As everyone knows, +/- 1 to abilities in d20 is pointless, as it could circumvent ability bonuses and penalties by careful score placement. So I stuck with simple +/- 2 to all abilities. [b]Dralasite[/b] [list][*]In Star Frontiers, Dralasites were given a bonus to Strength/Stamina and a penalty to Dexterity. [*]In d20 Future, they are still given a penalty to Dexterity, but are given a bonus to Constitution in favor of Strength. [*]I have stuck with the Dexterity penalty, and originally decided to give the bonus to Strength, but after thinking about it a lot, I have decided to go with d20 Future and give the bonus to Constitution. Dralasites are very resiliant and their ability of elasticity lends itself to the idea they are predisposed to a higher constitution rather than increased strength.[/list] [b]Vrusk[/b] [list][*]In Star Frontiers, Vrusk were given a -5 penalty to Strength/Stamina, and a +5 bonus to Dexterity. [*]In d20 Future, they are still given a penalty to Strength, but inexplicably given bonuses to Intelligence and Wisdom. [*]I have stuck with the Strength penalty, and switched the bonus to Dexterity, where it belongs. The vrusk were no more intelligent or wise than any other race, just more diligent in their work.[/list] [b]Yazarian[/b] [list][*]In Star Frontiers, Yazarians were given a -10 penalty to Strength/Stamina, and a +5 bonus to Dexterity and Intuition/Logic. [*]In d20 Future, they are given a bonus to Dexterity, but again, inexplicably given a penalty to Intelligence instead of Strength, although a more justifiable penalty to Charisma. [*]I have stuck with the Dexterity bonus, and have given them a penalty to Strength. I have also stuck with the Charisma penalty, as in the original material they are stated to be gruff and easily excitable and provoked. I have given them a bonus to Intelligence, as they are one of the more intelligent of the races on the Frontier, though their appearance may disguise that. You could make a case here that they should have penalties to Str and Con, and bonuses to Dex, Int, and Wis, but that's going overboard. Four ability modifiers is enough as it is.[/list] [/QUOTE]
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