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[d20 Future] Stat adjustments for Star Frontiers races
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<blockquote data-quote="thol" data-source="post: 1704793" data-attributes="member: 6365"><p>[size=+1]Dralasite[/size]</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 20</p><p><strong>Ability Modifiers:</strong> +2 Str, -2 Dex</p><p><strong>Lie Detection (Ex):</strong> Dralasites are a very thoughtful and observant species. They are adept at debate and discussions, and can very often tell when someone is not telling the truth. Therefore they gain a +2 to Sense Motive checks when determining the truthfulness of an individual or situation.</p><p><strong>Elasticity (Sp):</strong> A Dralasite can have a number of limbs equal to his Dex/3 +1, rounded up. These limbs cannot be longer than 3 feet, and cannot be thinner than 3 inches, and fingers up to 3 inches long and no thinner than 1/2 inch. It takes 5 minutes to grow an extra limb. They cannot be thinner than 1 foot or wider than 5 feet, and no taller than 1.5 times their height.</p><p><strong>Scent (Ex):</strong> Dralasites have amazing sense of smell, and can identify people by scent, as well as familiar smells from objects.</p><p></p><p></p><p>[size=+1]Vrusk[/size]</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 40</p><p><strong>Ability Modifiers:</strong> -2 Str, +2 Dex</p><p><strong>Comprehension (Ex):</strong> Vrusk have a special sense when it comes to social dealings as a result of their own complicated social structure. They are very good at determining the nature of most interactions, and therefore gain +4 to Sense Motive.</p><p><strong>Ambidexterity (Ex):</strong> Vrusk gain the benefits of the Two-Weapon Fighting feat as a bonus.</p><p><strong>Swim penalty:</strong> Vrusk breathe through gills on their abdomen, and therefore take a -4 on Swim checks.</p><p></p><p></p><p>[size=+1]Yazarian[/size]</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p><strong>Ability Modifiers:</strong> -2 Str, +2 Dex, +2 Int, -2 Cha</p><p><strong>Low light vision (Ex):</strong> Yazarians have excellent sight, and are only limited by their normal field of vision.</p><p><strong>Light sensitivity (Ex):</strong> Yazarians are susceptable to bright light, and are -2 to all actions and checks in such conditions when not wearing dark goggles.</p><p><strong>Glide (Sp):</strong> Yazarians may use their membranes to glide. The distance they may glide is 1 foot for every 1 foot in height, with the maximum distance depending on the gravity units.</p><p>[code]G Dist</p><p>1.0 30</p><p>0.9 90</p><p>0.8 180</p><p>0.7 300</p><p>0.6 450[/code]</p><p><strong>Rage (Ex):</strong> <em>To be determined.</em></p><p></p><p>[size=+1]Sathar[/size]</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p><strong>Ability Modifiers:</strong> -2 Dex, -2 Int, +2 Wis, +2 Cha</p><p><strong>Immunity to Sleep (Ex)</strong>: Sathar are immune to Doze grenades and similar effects.</p><p><strong>Dreamsleep (Ex)</strong>: Sathar can work extended periods without sleep, up to 20 days. At the end of this period, a Sathar must enter Dreamsleep for 2d4 days to rejuvinate. A Sathar can be forcibly awoken, but requires 10 minutes before any strenuous activity can be performed, and a -2 penalty applies to all activities for 30 minutes afterward. For each 30 minutes after that, an additional -2 penalty applies, until the Sathar reenters Dreamsleep for another 2d4 days.</p><p><strong>Hypnotism (Ex)</strong>: Sathar can hypnotize an opponent. The victim must make a will save against the DC of 10 plus the Sathar's character level, or fall under the Sathar's control. The Sathar can order the victim to perform any action that does not directly or noticibly harm the victim. The Sathar can also make the victim forget the encounter in which he was hypnotized altogether.</p><p><strong>Skill Bonuses:</strong> A Sathar's unusual dual pupils allow it to see 180 degrees at all times and therefore gain +4 to Spot and Search checks.</p></blockquote><p></p>
[QUOTE="thol, post: 1704793, member: 6365"] [size=+1]Dralasite[/size] [b]Size:[/b] Medium [b]Speed:[/b] 20 [b]Ability Modifiers:[/b] +2 Str, -2 Dex [b]Lie Detection (Ex):[/b] Dralasites are a very thoughtful and observant species. They are adept at debate and discussions, and can very often tell when someone is not telling the truth. Therefore they gain a +2 to Sense Motive checks when determining the truthfulness of an individual or situation. [b]Elasticity (Sp):[/b] A Dralasite can have a number of limbs equal to his Dex/3 +1, rounded up. These limbs cannot be longer than 3 feet, and cannot be thinner than 3 inches, and fingers up to 3 inches long and no thinner than 1/2 inch. It takes 5 minutes to grow an extra limb. They cannot be thinner than 1 foot or wider than 5 feet, and no taller than 1.5 times their height. [b]Scent (Ex):[/b] Dralasites have amazing sense of smell, and can identify people by scent, as well as familiar smells from objects. [size=+1]Vrusk[/size] [b]Size:[/b] Medium [b]Speed:[/b] 40 [b]Ability Modifiers:[/b] -2 Str, +2 Dex [b]Comprehension (Ex):[/b] Vrusk have a special sense when it comes to social dealings as a result of their own complicated social structure. They are very good at determining the nature of most interactions, and therefore gain +4 to Sense Motive. [b]Ambidexterity (Ex):[/b] Vrusk gain the benefits of the Two-Weapon Fighting feat as a bonus. [b]Swim penalty:[/b] Vrusk breathe through gills on their abdomen, and therefore take a -4 on Swim checks. [size=+1]Yazarian[/size] [b]Size:[/b] Medium [b]Speed:[/b] 30 [b]Ability Modifiers:[/b] -2 Str, +2 Dex, +2 Int, -2 Cha [b]Low light vision (Ex):[/b] Yazarians have excellent sight, and are only limited by their normal field of vision. [b]Light sensitivity (Ex):[/b] Yazarians are susceptable to bright light, and are -2 to all actions and checks in such conditions when not wearing dark goggles. [b]Glide (Sp):[/b] Yazarians may use their membranes to glide. The distance they may glide is 1 foot for every 1 foot in height, with the maximum distance depending on the gravity units. [code]G Dist 1.0 30 0.9 90 0.8 180 0.7 300 0.6 450[/code] [b]Rage (Ex):[/b] [i]To be determined.[/i] [size=+1]Sathar[/size] [b]Size:[/b] Medium [b]Speed:[/b] 30 [b]Ability Modifiers:[/b] -2 Dex, -2 Int, +2 Wis, +2 Cha [b]Immunity to Sleep (Ex)[/b]: Sathar are immune to Doze grenades and similar effects. [b]Dreamsleep (Ex)[/b]: Sathar can work extended periods without sleep, up to 20 days. At the end of this period, a Sathar must enter Dreamsleep for 2d4 days to rejuvinate. A Sathar can be forcibly awoken, but requires 10 minutes before any strenuous activity can be performed, and a -2 penalty applies to all activities for 30 minutes afterward. For each 30 minutes after that, an additional -2 penalty applies, until the Sathar reenters Dreamsleep for another 2d4 days. [b]Hypnotism (Ex)[/b]: Sathar can hypnotize an opponent. The victim must make a will save against the DC of 10 plus the Sathar's character level, or fall under the Sathar's control. The Sathar can order the victim to perform any action that does not directly or noticibly harm the victim. The Sathar can also make the victim forget the encounter in which he was hypnotized altogether. [b]Skill Bonuses:[/b] A Sathar's unusual dual pupils allow it to see 180 degrees at all times and therefore gain +4 to Spot and Search checks. [/QUOTE]
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