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d20 Future Supplements?
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<blockquote data-quote="Peterson" data-source="post: 1718871" data-attributes="member: 21431"><p>Well, the best I can give you at this time is think "Indiana Jones meets Spy Games meets Alias....meets Sleep Dep Creations". We're still trying to figure out how to "promote" it without giving away some pretty important clues to the players. This game will be pretty heavily conpiracy-themed, but not to the point of Paranoia (PCs can trust each other and some NPCs). The D20 Modern Adventure Path is very well researched, so your players will be able to identify with some of the ideas/places presented in the product - along with having (if the DM allows it) the possibility of gathering more "intelligence" based off out of game (real-life) research. </p><p></p><p>The D20 Modern Adventure Path will be broken into 5 separate pdf sales - averaging about 3 Adventures per "packet" - and sold for about $5 each. While this might seem alot (not sure if it does), remember you'll basically be buying a complete campaign for only $25 (just one of WotC's adventure paths cost about $10 and that's only one adventure! Though, admittedly, its in print). We will have detailed maps, fully-statted NPCs, a new feat or two, possibly a Prestige Class or Advanced Class, everything you would expect from big-budget Hardcover Products. We also plan on supporting it on our website with a dedicated message board, Q&A live chat after each packet release, possible web enhancements, etc etc etc.</p><p></p><p>Unfortunately, as for when it will be released: Since these adventures are so interwined and we plan on placing clues from the very start (clues you'll need to solve the last puzzle in fact), we must do a fairly complete outline of every adventure before releasing the first packet, in order to maintain continuity. Of course, there must be playtesting done as well, before it can be release, so don't expect the first packet to be available until Jan 2005. Again, we're a small company, doing this more as a hobby that happens to possibly pay, as opposed to a full-time/part-time job. However, once we are done, and the first packet is released - expect the following packets to be released about two - six weeks after one another (roughly by Summer 2005, you should have the complete Adventure Path). </p><p></p><p>As for the Power Armor Tool Kit, its going to address how to create personalized power armor from the ground up - from your basic suit to the power supply to the weapons you add. DMs will like this cause they can create mission-specific power armor, while players will enjoy creating their own personalized power armor. Once the D20 Future SRD comes out, I'll figure what mechanics need to be changed (we were developing a few too-similar ideas as WotC that might need reworking), and then its off to playtesting. While the playtesting is being done, I'll be working on the fluff - the words in between the mechanics - so that its not just charts and other DM-heavy information. We plan on hosting a few web enhancements that show how to convert the pdf into various other rule styles, so that you'll (hopefully) be able to find a rule set that fits your needs.</p><p></p><p>Finally, as to how the P.A. Tool Kit is different from D20 Future's Mecha rules is that for one, Large will be the biggest sized suit available (if you follow the rules, that is) and Medium will be the smallest. Also, we have a different idea than using Equipment Slots, and the amount of "slots" you will have available will change based on which base suit you choose and what items you add. There's a lot more I can get into, but I won't. However, any suggestions can be emailed to me and/or I have my instant messenger handles available on the left. You can also find me in the ENWorld chatrooms, normally Eberron, D20 Future, and both D20 Modern rooms - I go by Peterson. </p><p></p><p>Sorry for the long post.</p><p></p><p>Thanks for the interest folks (especially you, Salcor), and for your time,</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 1718871, member: 21431"] Well, the best I can give you at this time is think "Indiana Jones meets Spy Games meets Alias....meets Sleep Dep Creations". We're still trying to figure out how to "promote" it without giving away some pretty important clues to the players. This game will be pretty heavily conpiracy-themed, but not to the point of Paranoia (PCs can trust each other and some NPCs). The D20 Modern Adventure Path is very well researched, so your players will be able to identify with some of the ideas/places presented in the product - along with having (if the DM allows it) the possibility of gathering more "intelligence" based off out of game (real-life) research. The D20 Modern Adventure Path will be broken into 5 separate pdf sales - averaging about 3 Adventures per "packet" - and sold for about $5 each. While this might seem alot (not sure if it does), remember you'll basically be buying a complete campaign for only $25 (just one of WotC's adventure paths cost about $10 and that's only one adventure! Though, admittedly, its in print). We will have detailed maps, fully-statted NPCs, a new feat or two, possibly a Prestige Class or Advanced Class, everything you would expect from big-budget Hardcover Products. We also plan on supporting it on our website with a dedicated message board, Q&A live chat after each packet release, possible web enhancements, etc etc etc. Unfortunately, as for when it will be released: Since these adventures are so interwined and we plan on placing clues from the very start (clues you'll need to solve the last puzzle in fact), we must do a fairly complete outline of every adventure before releasing the first packet, in order to maintain continuity. Of course, there must be playtesting done as well, before it can be release, so don't expect the first packet to be available until Jan 2005. Again, we're a small company, doing this more as a hobby that happens to possibly pay, as opposed to a full-time/part-time job. However, once we are done, and the first packet is released - expect the following packets to be released about two - six weeks after one another (roughly by Summer 2005, you should have the complete Adventure Path). As for the Power Armor Tool Kit, its going to address how to create personalized power armor from the ground up - from your basic suit to the power supply to the weapons you add. DMs will like this cause they can create mission-specific power armor, while players will enjoy creating their own personalized power armor. Once the D20 Future SRD comes out, I'll figure what mechanics need to be changed (we were developing a few too-similar ideas as WotC that might need reworking), and then its off to playtesting. While the playtesting is being done, I'll be working on the fluff - the words in between the mechanics - so that its not just charts and other DM-heavy information. We plan on hosting a few web enhancements that show how to convert the pdf into various other rule styles, so that you'll (hopefully) be able to find a rule set that fits your needs. Finally, as to how the P.A. Tool Kit is different from D20 Future's Mecha rules is that for one, Large will be the biggest sized suit available (if you follow the rules, that is) and Medium will be the smallest. Also, we have a different idea than using Equipment Slots, and the amount of "slots" you will have available will change based on which base suit you choose and what items you add. There's a lot more I can get into, but I won't. However, any suggestions can be emailed to me and/or I have my instant messenger handles available on the left. You can also find me in the ENWorld chatrooms, normally Eberron, D20 Future, and both D20 Modern rooms - I go by Peterson. Sorry for the long post. Thanks for the interest folks (especially you, Salcor), and for your time, Peterson [/QUOTE]
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