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d20 Future Supplements?
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<blockquote data-quote="Olive" data-source="post: 1719454" data-attributes="member: 1297"><p>I think he meant the book D20Mecha, not the mecha rules from D20 Future...</p><p></p><p></p><p></p><p>Is it a problem with the system, or with the lack of gadgets?</p><p></p><p>'cos here's what I think...</p><p></p><p>People are hung up on the fac that there are limited types of armur and weapons in the book. This is because they see three guns and 2 types of armour at each PL. Then they look at their comy of Weapons Locker or Ultramodern Firearms and go 'there's no guns there's no armour!'.</p><p></p><p>This is because they're being silly. The gadgets sytem has one problem: there aren't enough gadgets! What DMs need to do to create a more 'realistic' weapons market is to sit down for half an hour and make up a series of gns:</p><p></p><p>Mk-43 Dragonblaster: laser pistol with x, y and z gadets</p><p>JRK-01 Clubpistol: cocussion rifle witht eh diminutive and stun setting gadgets etc.</p><p></p><p>and so forth...</p><p></p><p>Perhaps they should have included gadgets to increase range by 10', and increase damage die size, with coresponding wealth Dc increases? But a GM can make them himself, and with those tools make a whole gun shop of weaponry, all with different names etc, and go fromt here...</p><p></p><p>People sometimes have a hardtime seeing mechanics as the things you use to create fluff. they put fighter levels on a dragon and say that it's a dragon trained as a fighter, rather than just looking at the mechanics as the ebst way to create their ideas. It seems to me that the gadget system is an enourmously flexible system with near limitess possibility, perhaps put forward in a way that means that people hve a hard time seeing its potential. D20 Future didn't have room to include all the gadgets it could have, but that doesn't break the system...</p><p></p><p>Anyway, that rant was only slightly tangiental to your post, but I needed to get it off my chest! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Olive, post: 1719454, member: 1297"] I think he meant the book D20Mecha, not the mecha rules from D20 Future... Is it a problem with the system, or with the lack of gadgets? 'cos here's what I think... People are hung up on the fac that there are limited types of armur and weapons in the book. This is because they see three guns and 2 types of armour at each PL. Then they look at their comy of Weapons Locker or Ultramodern Firearms and go 'there's no guns there's no armour!'. This is because they're being silly. The gadgets sytem has one problem: there aren't enough gadgets! What DMs need to do to create a more 'realistic' weapons market is to sit down for half an hour and make up a series of gns: Mk-43 Dragonblaster: laser pistol with x, y and z gadets JRK-01 Clubpistol: cocussion rifle witht eh diminutive and stun setting gadgets etc. and so forth... Perhaps they should have included gadgets to increase range by 10', and increase damage die size, with coresponding wealth Dc increases? But a GM can make them himself, and with those tools make a whole gun shop of weaponry, all with different names etc, and go fromt here... People sometimes have a hardtime seeing mechanics as the things you use to create fluff. they put fighter levels on a dragon and say that it's a dragon trained as a fighter, rather than just looking at the mechanics as the ebst way to create their ideas. It seems to me that the gadget system is an enourmously flexible system with near limitess possibility, perhaps put forward in a way that means that people hve a hard time seeing its potential. D20 Future didn't have room to include all the gadgets it could have, but that doesn't break the system... Anyway, that rant was only slightly tangiental to your post, but I needed to get it off my chest! :D [/QUOTE]
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