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<blockquote data-quote="Johnny Angel" data-source="post: 1737711" data-attributes="member: 13334"><p><strong>(Psi)SeveredHead</strong> wrote:</p><p></p><p></p><p></p><p>I don't know if I want to link weapon damage to ship size except through the mechanic of hull points and power supply. d20 Future has this thing where the quality of your targeting computer is a function of your ship's size, and not determined independantly. Odd.</p><p></p><p></p><p></p><p>We saw what happened when <a href="http://www.cnn.com/TECH/space/9909/30/mars.metric.02/" target="_blank">NASA tried that</a>.</p><p></p><p></p><p></p><p>They do take up hull space, but the same hull space no matter the quality. The prices are different, but given that nobody could possibly afford a spaceship anyway, as you pointed out, why not go crazy and max it out?</p><p></p><p></p><p></p><p>The thinking behind the ship sizes seems to be that there would be just one scale, so that a spaceship gets the same size category you'd assign to a creature of the same dimensions in terms of its AC mods. Its attack mods, however, are based on the assumption that it's an actual person (i.e., a Medium-sized creature) firing at that Colossal beast, so the relative size of ships doesn't factor in attack bonuses -- only how big the ship is relative to a person. While I like the one-scale idea, I don't like the fact that you hit the wall so quickly. It would appear that the universe itself has an AC of 2. Of course, the universe has a lot of hit points. </p><p></p><p>I think they also mean for the insane numbers of damage dice to be on the same scale with personal combat damage. This opens up the possibility of making fighter jets useful against dragons with no further conversion needed. Neato. Conveniently, they list the average damages, because by the time you're slinging that many dice, you're going to be hitting pretty close to the averages anyway, so why bother rolling?</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 1737711, member: 13334"] [b](Psi)SeveredHead[/b] wrote: I don't know if I want to link weapon damage to ship size except through the mechanic of hull points and power supply. d20 Future has this thing where the quality of your targeting computer is a function of your ship's size, and not determined independantly. Odd. We saw what happened when [url="http://www.cnn.com/TECH/space/9909/30/mars.metric.02/"]NASA tried that[/url]. They do take up hull space, but the same hull space no matter the quality. The prices are different, but given that nobody could possibly afford a spaceship anyway, as you pointed out, why not go crazy and max it out? The thinking behind the ship sizes seems to be that there would be just one scale, so that a spaceship gets the same size category you'd assign to a creature of the same dimensions in terms of its AC mods. Its attack mods, however, are based on the assumption that it's an actual person (i.e., a Medium-sized creature) firing at that Colossal beast, so the relative size of ships doesn't factor in attack bonuses -- only how big the ship is relative to a person. While I like the one-scale idea, I don't like the fact that you hit the wall so quickly. It would appear that the universe itself has an AC of 2. Of course, the universe has a lot of hit points. I think they also mean for the insane numbers of damage dice to be on the same scale with personal combat damage. This opens up the possibility of making fighter jets useful against dragons with no further conversion needed. Neato. Conveniently, they list the average damages, because by the time you're slinging that many dice, you're going to be hitting pretty close to the averages anyway, so why bother rolling? [/QUOTE]
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