Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Games without AoO.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sigmund" data-source="post: 128959" data-attributes="member: 3633"><p>I feel AoO fit fine even in games with mostly ranged combat, because there are still melee fights, and the AoO still would make the fights more tactical. That they might not come into play as often in SW or SC as in DnD doesn't mean they aren't useful. Especially in SW, there's a whole class of characters that could make very effective use of AoOs (Jedi Knights). Also, I could see SC games centered around heavy cinematic martial arts style action as well. IMO using a ranged weapon in melee range should draw an AoO. I guess I'm saying I prefer having the option of performing an action that might get me injured than outright being forbidden (such as moving through threatened areas in SW). AoO are one of the greatest additions to the game with 3e IMO, making tactics and teamwork much more important in a fight than the old rules ever did. For example, say my character in SW (who's the group tech-head) needs to get to a control panel and shut down a whatchamathingie so it doesn't do something bad, and I have only two rounds to accomplish this. Unfortunately, a badfella is guarding the door to the control room (controlling access to the doorway with his threat area). the way the system works now I have to stop as soon as I enter his threat area, and can only 5ft-step my way through. Using AoO, the Jedi could draw his attack (use up the baddy's AoO), allowing me to run by and work my mojo on the misbehaving system (praying, of course, that the baddy doesn't have combat reflexes since I'm a wuss <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>In actual practice, our group hasn't found AoO to be needlessly complicating at all.</p><p></p><p>I had heard that AoOs were going to be included in the revised SW and I'm glad to hear it.</p></blockquote><p></p>
[QUOTE="Sigmund, post: 128959, member: 3633"] I feel AoO fit fine even in games with mostly ranged combat, because there are still melee fights, and the AoO still would make the fights more tactical. That they might not come into play as often in SW or SC as in DnD doesn't mean they aren't useful. Especially in SW, there's a whole class of characters that could make very effective use of AoOs (Jedi Knights). Also, I could see SC games centered around heavy cinematic martial arts style action as well. IMO using a ranged weapon in melee range should draw an AoO. I guess I'm saying I prefer having the option of performing an action that might get me injured than outright being forbidden (such as moving through threatened areas in SW). AoO are one of the greatest additions to the game with 3e IMO, making tactics and teamwork much more important in a fight than the old rules ever did. For example, say my character in SW (who's the group tech-head) needs to get to a control panel and shut down a whatchamathingie so it doesn't do something bad, and I have only two rounds to accomplish this. Unfortunately, a badfella is guarding the door to the control room (controlling access to the doorway with his threat area). the way the system works now I have to stop as soon as I enter his threat area, and can only 5ft-step my way through. Using AoO, the Jedi could draw his attack (use up the baddy's AoO), allowing me to run by and work my mojo on the misbehaving system (praying, of course, that the baddy doesn't have combat reflexes since I'm a wuss ;) ). In actual practice, our group hasn't found AoO to be needlessly complicating at all. I had heard that AoOs were going to be included in the revised SW and I'm glad to hear it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Games without AoO.
Top