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d20 GAMMA WORLD: excerpts, links, Pure Strain Excitement
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<blockquote data-quote="Lizard" data-source="post: 1175725" data-attributes="member: 1054"><p>Well, let me comment here...I am 0ld sk00l. Gamma World, First Edition, was maybe the third or fourth RPG I ever played. I ran it regularly, through several different editions...like second and third (the one with the funky colored chart) the best. I did the core rules creatures and campaign advice sections in the upcoming book.</p><p></p><p>I made sure a large number of the 'classic' creatures were back in, and the ones which aren't in the core rules are, mostly, in the forthcoming critter book. Very few were deliberately dropped. In the core book alone, you have hoops, hoppers, win seen, terls, fen, badders, and many more. The core book focuses overwhelmingly on classical creatures; I only added 2 or 3, to fill some niches I felt needed filling. The "Mutants and Machines" book has the rest of the classic critters and many, many, original creations. (Frankly, the original creations that are in the upcoming monster book are, IMO, stunningly brilliant. It's one of those books where, when I got the draft, I was kicking myself, thinking "I wish I'd thought of that!" It may be the best 'monster book' I've seen, and I had no direct hand in creating it, so I'm not patting myself on the back here. But I digress.) The main difference between this edition and prior editions is that an effort was made to make the world make sense, whilst and at the same time not changing it. Hrm. That's vague. Let me try to be clearer. We wanted (well, I wanted, and I think this was the editorial direction chosen) to make this Gamma World a real, believable place -- while still being Gamma World, not Darwin's world or D20 Aftermath. (I like DW, BTW, this isn't a slight on it!) What we wanted was to say, "OK. There's this world where there's feathered fish and gun-toting bunnies and lion-bat things that eat clothes and shoot laser beams from their eyes. You live in it. This isn't a goofy joke, THIS IS YOUR HOME. It's real, and, to you, it's normal. What's it like to be there? And how did it get this way?"</p></blockquote><p></p>
[QUOTE="Lizard, post: 1175725, member: 1054"] Well, let me comment here...I am 0ld sk00l. Gamma World, First Edition, was maybe the third or fourth RPG I ever played. I ran it regularly, through several different editions...like second and third (the one with the funky colored chart) the best. I did the core rules creatures and campaign advice sections in the upcoming book. I made sure a large number of the 'classic' creatures were back in, and the ones which aren't in the core rules are, mostly, in the forthcoming critter book. Very few were deliberately dropped. In the core book alone, you have hoops, hoppers, win seen, terls, fen, badders, and many more. The core book focuses overwhelmingly on classical creatures; I only added 2 or 3, to fill some niches I felt needed filling. The "Mutants and Machines" book has the rest of the classic critters and many, many, original creations. (Frankly, the original creations that are in the upcoming monster book are, IMO, stunningly brilliant. It's one of those books where, when I got the draft, I was kicking myself, thinking "I wish I'd thought of that!" It may be the best 'monster book' I've seen, and I had no direct hand in creating it, so I'm not patting myself on the back here. But I digress.) The main difference between this edition and prior editions is that an effort was made to make the world make sense, whilst and at the same time not changing it. Hrm. That's vague. Let me try to be clearer. We wanted (well, I wanted, and I think this was the editorial direction chosen) to make this Gamma World a real, believable place -- while still being Gamma World, not Darwin's world or D20 Aftermath. (I like DW, BTW, this isn't a slight on it!) What we wanted was to say, "OK. There's this world where there's feathered fish and gun-toting bunnies and lion-bat things that eat clothes and shoot laser beams from their eyes. You live in it. This isn't a goofy joke, THIS IS YOUR HOME. It's real, and, to you, it's normal. What's it like to be there? And how did it get this way?" [/QUOTE]
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