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d20 GAMMA WORLD: excerpts, links, Pure Strain Excitement
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<blockquote data-quote="BruceB" data-source="post: 1178573" data-attributes="member: 6736"><p>Well, in my case the answer is "Because I'd have to drop out of the discussion."</p><p></p><p>There's really not much to say on the subject, and my authors and I have addressed all the things that there are to say. The words that might have gone to the depth of mechanics and advice I'd consider necessary for plant PCs went to other things, some of which you can find at the Sword & Sorcery GW site and at Wolf Spoor - the community mechanics, the explicit discussion of consequences to a campaign for various levels of available pre-war technology, the d20 standard for scope of coverage in monster writeups as shown with the arn and the yexil, and so on.</p><p></p><p>If the absence of plant PCs really breaks the game for anyone, then I'm sorry to hear it. But they're not going appear in any of the books, and so if plant PCs are crucial for your enjoyment of the game, then please don't purchase them. Purchase them only if there might be some hope of joy or at least satisfaction in all the rest. (Note that the monsters chapter alone is longer than the entire first edition of Gamma World.) </p><p></p><p>And if your satisfaction depends on continuing to demand something you won't get, then I'll have to bow out. My time and energy are finite, and I can't keep endlessly repeating a single set of answers. The answers won't change no matter how often someone asks - there's simply nothing more to say. All that repetition can do as far as I personally am concerned is make the forum uninteresting to me. Not that I think developer participation should be anyone else's first priority. Indeed, someone may well consider it an active advantage to drive the creators away so as to have a discussion consisting purely of people who don't know about how the game came to be, only about what it is in its end results. I would just prefer that it not come to that - I'd really rather talk about what is in the new edition and how it might be used. Hopefully, quite soon, about how it IS BEING used as people get campaigns running.</p><p></p><p>Plant PCs are not in the game because the people with the authority to approve the project didn't want them there, feeling that they broke with the general style the folks in charge wanted for this edition. And I took their absence as opportunity to get that much more in depth with other subjects. That's it, really.</p></blockquote><p></p>
[QUOTE="BruceB, post: 1178573, member: 6736"] Well, in my case the answer is "Because I'd have to drop out of the discussion." There's really not much to say on the subject, and my authors and I have addressed all the things that there are to say. The words that might have gone to the depth of mechanics and advice I'd consider necessary for plant PCs went to other things, some of which you can find at the Sword & Sorcery GW site and at Wolf Spoor - the community mechanics, the explicit discussion of consequences to a campaign for various levels of available pre-war technology, the d20 standard for scope of coverage in monster writeups as shown with the arn and the yexil, and so on. If the absence of plant PCs really breaks the game for anyone, then I'm sorry to hear it. But they're not going appear in any of the books, and so if plant PCs are crucial for your enjoyment of the game, then please don't purchase them. Purchase them only if there might be some hope of joy or at least satisfaction in all the rest. (Note that the monsters chapter alone is longer than the entire first edition of Gamma World.) And if your satisfaction depends on continuing to demand something you won't get, then I'll have to bow out. My time and energy are finite, and I can't keep endlessly repeating a single set of answers. The answers won't change no matter how often someone asks - there's simply nothing more to say. All that repetition can do as far as I personally am concerned is make the forum uninteresting to me. Not that I think developer participation should be anyone else's first priority. Indeed, someone may well consider it an active advantage to drive the creators away so as to have a discussion consisting purely of people who don't know about how the game came to be, only about what it is in its end results. I would just prefer that it not come to that - I'd really rather talk about what is in the new edition and how it might be used. Hopefully, quite soon, about how it IS BEING used as people get campaigns running. Plant PCs are not in the game because the people with the authority to approve the project didn't want them there, feeling that they broke with the general style the folks in charge wanted for this edition. And I took their absence as opportunity to get that much more in depth with other subjects. That's it, really. [/QUOTE]
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