Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
d20 Gatchaman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgenstern" data-source="post: 343488" data-attributes="member: 5485"><p><strong>Re:^2 Cool Start</strong></p><p></p><p></p><p></p><p>This idea here would be that while all of the science ninja work for the same agency, their specific training (represented by their Department) might be somewhat different. The departments in Spycraft Lite only indicate what they give you at first level (the same restriction was aplied to the feat list and class descriptions). The full ones grow with the agent. Each department includes an ability score modifier (not a big deal when doing specific modeling/conversion such as in this case), plus 2-3 special talents and a feat choice from a particular feat tree. The 2-3 tallent generaly go up with level.</p><p></p><p>So, if Ken was from D-0 (home office) he would be getting a +2 on any action die he rolled, 3 more cross class skills of his choice, and a covert or chase feat. While the restriction to covert or chase trees for his "racial" feat represents a little bit of a restriction (though I can see him taking Jump up, Traceless, or Firm Hand pretty easily) it's not a bad trade for plusses on action dice (especially since he can give them to others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p></p><p></p><p>Fair enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Given the way criticals work in Spycraft (with action dice instead of a confirming roll) you might find our version works a bit differently than SW...</p><p></p><p></p><p></p><p>Because the pilot's actions are limited, extra crew can help in a lot of different ways. A separate gunner (Joe!) is a great thing to have. Can see Ken using his Tactics ability and spending his time giving cooperation bonuses to everyone else.</p><p></p><p>The rules in the Spycraft Espionage Handbook (the hardcover) are geared primarily for pursuit situations. Theres about 25 pages in the Soldier / Wheelman Guide devoted to expanding the chase system. Some of that is adding options for aircraft like using altitude to advantage. A big chunk is turning it into a full vehicle combat system with new manuevers and dealing with situations like head-on charges and vehicles circling to gain advantage.</p><p></p><p></p><p></p><p>Mostly to lose some of the archaic feel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. First Aid can do a bit more than 'Heaaling' mechanically, since their are so many modern tools that can be brought to bear.</p><p></p><p></p><p></p><p>Vehicles? Oh yeah <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />!</p><p>Again, there's a good selection in the SEH (including a gadet from transforming vehicles from one type to annother~ single-prop plane to jet fighter anyone?), but the Sol/Whl Guide has a heap of new vehicle types, more gadgets, and a massive bundle of vehicular weapons.</p><p></p><p>(about Ken's write-up)</p><p></p><p></p><p>Well, I just watched the OAVs again, and in those, Jinpei's definitely a hacker- which usually means Snoop for lower level characters. This sounds promising, as he appears to be the engineer on the God Phoenix~ Electronics and Mechanics are class skills for Snoops, and the jury-rig ability could be very helpful in a team-opperated vehicle. The Hacker prestige class is also up on the site if you want to look at a possible 6th level for Jinpei.</p><p></p><p>Ryu's a moose. I agree with the other poster that he's a Strength guy. Sugest Wheelman with the Martial Arts and Punching Basics feats (check out the "knockback" on palm strike <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 343488, member: 5485"] [b]Re:^2 Cool Start[/b] This idea here would be that while all of the science ninja work for the same agency, their specific training (represented by their Department) might be somewhat different. The departments in Spycraft Lite only indicate what they give you at first level (the same restriction was aplied to the feat list and class descriptions). The full ones grow with the agent. Each department includes an ability score modifier (not a big deal when doing specific modeling/conversion such as in this case), plus 2-3 special talents and a feat choice from a particular feat tree. The 2-3 tallent generaly go up with level. So, if Ken was from D-0 (home office) he would be getting a +2 on any action die he rolled, 3 more cross class skills of his choice, and a covert or chase feat. While the restriction to covert or chase trees for his "racial" feat represents a little bit of a restriction (though I can see him taking Jump up, Traceless, or Firm Hand pretty easily) it's not a bad trade for plusses on action dice (especially since he can give them to others :D ). Fair enough :). Given the way criticals work in Spycraft (with action dice instead of a confirming roll) you might find our version works a bit differently than SW... Because the pilot's actions are limited, extra crew can help in a lot of different ways. A separate gunner (Joe!) is a great thing to have. Can see Ken using his Tactics ability and spending his time giving cooperation bonuses to everyone else. The rules in the Spycraft Espionage Handbook (the hardcover) are geared primarily for pursuit situations. Theres about 25 pages in the Soldier / Wheelman Guide devoted to expanding the chase system. Some of that is adding options for aircraft like using altitude to advantage. A big chunk is turning it into a full vehicle combat system with new manuevers and dealing with situations like head-on charges and vehicles circling to gain advantage. Mostly to lose some of the archaic feel :). First Aid can do a bit more than 'Heaaling' mechanically, since their are so many modern tools that can be brought to bear. Vehicles? Oh yeah :D! Again, there's a good selection in the SEH (including a gadet from transforming vehicles from one type to annother~ single-prop plane to jet fighter anyone?), but the Sol/Whl Guide has a heap of new vehicle types, more gadgets, and a massive bundle of vehicular weapons. (about Ken's write-up) Well, I just watched the OAVs again, and in those, Jinpei's definitely a hacker- which usually means Snoop for lower level characters. This sounds promising, as he appears to be the engineer on the God Phoenix~ Electronics and Mechanics are class skills for Snoops, and the jury-rig ability could be very helpful in a team-opperated vehicle. The Hacker prestige class is also up on the site if you want to look at a possible 6th level for Jinpei. Ryu's a moose. I agree with the other poster that he's a Strength guy. Sugest Wheelman with the Martial Arts and Punching Basics feats (check out the "knockback" on palm strike :) ). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Gatchaman
Top