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<blockquote data-quote="Morgenstern" data-source="post: 343819" data-attributes="member: 5485"><p><strong>Re: Re: Re:^2 Cool Start</strong></p><p></p><p></p><p></p><p>Not a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I assumed we were still working within the confines of SPycraft lite + the preview material.</p><p></p><p></p><p></p><p>Except the Vit/Wnd system actually makes agents more tough~ they still have all of those HP (the vitality) and then after taking that much damage (which would knock a D&D out and they'd start dying), and then still function with a limp for more damage equal to their con and <em>then</em> they're out cold and dying.</p><p></p><p>Spycraft minions can't do criticals, so the vitality is just as good as HP vs. mooks. It's only when a henchman (like one of Galactor's countless big robot commanders) shows up that the real danger begins.</p><p></p><p></p><p></p><p>For chases (a spy movie staple) the SEH is complete. That includes car, aircraft, boat, and foot chasses, about 75 types of vehicles, and a spread of vehicle gadgets.</p><p>The Sol/Whl added a few more options for the regular chases (like some new moves for free fall and parachuting chases), talks about driving off road, and chases through ventilations ducts (love that Escape Artist skill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). For full on combat, like dog fighting or demoliton derbies, you can do them with SEH, but you're better off with the Sol/Whl, where there are more options for fighting and bigger guns. It also includes a lot more material for customizing vehicles.</p><p></p><p>Sol /Whl should be out just about now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. We had copies for sale at GenCon. It's a solid book, 100% <strong>ALL</strong> crunchy rules except for the table of contents, the introduction page and the OGL liscence page.</p><p></p><p>The OAVs basically remake three pivital episodes of the first season. You can probably show the players this, if they don't imediately want to go after Galactor's secret base just 'cause they saw where it is in the OAVs.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 343819, member: 5485"] [b]Re: Re: Re:^2 Cool Start[/b] Not a problem :). I assumed we were still working within the confines of SPycraft lite + the preview material. Except the Vit/Wnd system actually makes agents more tough~ they still have all of those HP (the vitality) and then after taking that much damage (which would knock a D&D out and they'd start dying), and then still function with a limp for more damage equal to their con and [i]then[/i] they're out cold and dying. Spycraft minions can't do criticals, so the vitality is just as good as HP vs. mooks. It's only when a henchman (like one of Galactor's countless big robot commanders) shows up that the real danger begins. For chases (a spy movie staple) the SEH is complete. That includes car, aircraft, boat, and foot chasses, about 75 types of vehicles, and a spread of vehicle gadgets. The Sol/Whl added a few more options for the regular chases (like some new moves for free fall and parachuting chases), talks about driving off road, and chases through ventilations ducts (love that Escape Artist skill :p). For full on combat, like dog fighting or demoliton derbies, you can do them with SEH, but you're better off with the Sol/Whl, where there are more options for fighting and bigger guns. It also includes a lot more material for customizing vehicles. Sol /Whl should be out just about now :D. We had copies for sale at GenCon. It's a solid book, 100% [b]ALL[/b] crunchy rules except for the table of contents, the introduction page and the OGL liscence page. The OAVs basically remake three pivital episodes of the first season. You can probably show the players this, if they don't imediately want to go after Galactor's secret base just 'cause they saw where it is in the OAVs. [/QUOTE]
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