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<blockquote data-quote="Nightchilde-2" data-source="post: 1455029" data-attributes="member: 4109"><p>Here's my 2 silver. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I'll start off by saying that I like the d20 system. I've run it, more or less, since 3e came out. I am not a d02 hatter by any stretch (though I used to be before 3e).</p><p></p><p>That being said, I absolutely hate conversions of other games to the d20 system. This kills the uniqueness, IMHO, of the game. And, yes, the system is an intregal part of what makes a game unique.</p><p></p><p>Let's take the worst offender I can think of...Deadlands d20. Classic Deadlands was a brilliant piece of work. The mechanics, which included poker cards, poker hands and poker chips in addition to dice, made it have a sort of "Old West" feel. It made the game *different.* (For the record, yes, I have the same complaint against them turning Deadlands in to a Savage Worlds game)</p><p></p><p>Level systems are great for some games (like D&D or d20 Modern, or even Palladium), but for some games they'd just feel goofy, especially after playing the "pure" version of the game. Again, I point to Deadlands. And could you imagine trying to play the World of Darkness with levels? Or, gods forbid, Exalted? Part of the fun of a level-less system is that you really don't have a measuring stick for a creature or NPC's power level, or at least not a nice, neat one like a level system. The Players have more freedom because they are able to improved in the areas *they* want to improve in more readily. Rather than being limited by "level + 3" in a "class skill," they are limited by how much of their Bounty/XP/whatever they can pump into a skill.</p><p></p><p>So, for me, if it was a d20 game to start with (D&D, D20 Modern, Mutants & Masterminds, etc) great. No problems. If it wasn't a d20 game to start with, I vastly prefer the original system in every case that comes to mind, and I've played a LOT of different systems.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 1455029, member: 4109"] Here's my 2 silver. :-) I'll start off by saying that I like the d20 system. I've run it, more or less, since 3e came out. I am not a d02 hatter by any stretch (though I used to be before 3e). That being said, I absolutely hate conversions of other games to the d20 system. This kills the uniqueness, IMHO, of the game. And, yes, the system is an intregal part of what makes a game unique. Let's take the worst offender I can think of...Deadlands d20. Classic Deadlands was a brilliant piece of work. The mechanics, which included poker cards, poker hands and poker chips in addition to dice, made it have a sort of "Old West" feel. It made the game *different.* (For the record, yes, I have the same complaint against them turning Deadlands in to a Savage Worlds game) Level systems are great for some games (like D&D or d20 Modern, or even Palladium), but for some games they'd just feel goofy, especially after playing the "pure" version of the game. Again, I point to Deadlands. And could you imagine trying to play the World of Darkness with levels? Or, gods forbid, Exalted? Part of the fun of a level-less system is that you really don't have a measuring stick for a creature or NPC's power level, or at least not a nice, neat one like a level system. The Players have more freedom because they are able to improved in the areas *they* want to improve in more readily. Rather than being limited by "level + 3" in a "class skill," they are limited by how much of their Bounty/XP/whatever they can pump into a skill. So, for me, if it was a d20 game to start with (D&D, D20 Modern, Mutants & Masterminds, etc) great. No problems. If it wasn't a d20 game to start with, I vastly prefer the original system in every case that comes to mind, and I've played a LOT of different systems. [/QUOTE]
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