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<blockquote data-quote="evildmguy" data-source="post: 1455675" data-attributes="member: 6092"><p>Henry: Thanks for the reply! Good points! </p><p></p><p></p><p></p><p>Well . . .</p><p></p><p>I do see where you are coming from in part. However, I would argue that the generation of a vampire is more their potential. Comitting diablerie doesn't give any power in and of itself; it merely increases the potential power of the character. However, it could be argued, loosely, that each generation of vampire is a class, with a specific limited potential for each generation. It could loosely be said that, in the same vein, pun very much intended, that a 1st level DND character's potential is 20th level, not using Epic levels. Perhaps each class of DND is a "generation of vampire," having different strengths and weaknesses. (It isn't exactly that, though, and the more details that were examined, the more I think this argument would be seen as not working.) </p><p></p><p>Again, it is a semantic argument that I am making. "Level" or "leveling" in terms of d20 (DND) means an increase in ability or advancement. However, generation, in V:tM, is potential, not actualized ability as a "level" is. </p><p></p><p>Good points, though! </p><p></p><p></p><p></p><p>And I would agree with this. I also agree with other posters who have said that a game's mechanics heavily influences its role playing and its own style. Getting rid of the Storyteller system and using a d20 system would give the game a whole different feel. </p><p></p><p>That decision is up to each group and what they want to do. I don't know that I would use a d20 version of Vampire but I would be curious as to how it was done! </p><p></p><p></p><p></p><p>I have not played much Vampire. Very little in fact. However, I do agree with you in saying that I don't think the game mechanics are very elegant. In some places, they are clunky at best. (Exalted, as I understand it, is potentially worse, with dice pools of "low experienced" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> characters going up to 47!) However, I do like the degree of success mechanic better than a make it or don't of d20. (I personally don't think that d20 can emulate degrees of success because of how the system works. I have read many options for having degrees of success but they never worked for me. That is my opinion though.) I also agree aobut Shadowrun! 1st Ed of that was terribly tough to understand and run! </p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1455675, member: 6092"] Henry: Thanks for the reply! Good points! Well . . . I do see where you are coming from in part. However, I would argue that the generation of a vampire is more their potential. Comitting diablerie doesn't give any power in and of itself; it merely increases the potential power of the character. However, it could be argued, loosely, that each generation of vampire is a class, with a specific limited potential for each generation. It could loosely be said that, in the same vein, pun very much intended, that a 1st level DND character's potential is 20th level, not using Epic levels. Perhaps each class of DND is a "generation of vampire," having different strengths and weaknesses. (It isn't exactly that, though, and the more details that were examined, the more I think this argument would be seen as not working.) Again, it is a semantic argument that I am making. "Level" or "leveling" in terms of d20 (DND) means an increase in ability or advancement. However, generation, in V:tM, is potential, not actualized ability as a "level" is. Good points, though! And I would agree with this. I also agree with other posters who have said that a game's mechanics heavily influences its role playing and its own style. Getting rid of the Storyteller system and using a d20 system would give the game a whole different feel. That decision is up to each group and what they want to do. I don't know that I would use a d20 version of Vampire but I would be curious as to how it was done! I have not played much Vampire. Very little in fact. However, I do agree with you in saying that I don't think the game mechanics are very elegant. In some places, they are clunky at best. (Exalted, as I understand it, is potentially worse, with dice pools of "low experienced" :D characters going up to 47!) However, I do like the degree of success mechanic better than a make it or don't of d20. (I personally don't think that d20 can emulate degrees of success because of how the system works. I have read many options for having degrees of success but they never worked for me. That is my opinion though.) I also agree aobut Shadowrun! 1st Ed of that was terribly tough to understand and run! Have a good one! Take care! edg [/QUOTE]
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