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<blockquote data-quote="barsoomcore" data-source="post: 1455726" data-attributes="member: 812"><p>evildmguy:</p><p></p><p>You seem to be conflating D&D with d20. They are very different beasts, and not liking D&D is not at all the same thing as not liking d20.</p><p></p><p>Just as an example, CoC d20 proved that you could create a classless d20 system. Mutants and Masterminds proves you can create a hit-point-free d20 system. Very little is actually critical to the d20 system -- certainly not most of the things you seem to find most problematic:</p><p></p><p>d20 actually has a pretty small number of rules. Six ability scores, thirty-some-odd skills and the same number of feats. That's not so much. A half-dozen combat actions are described and a bunch of modifiers are offered.</p><p></p><p>See, that's D&D you're talking about, not d20. The d20 system doesn't depend on any particular set of spell descriptions (or indeed the presence of spells at all).</p><p></p><p>The monk is a D&D class. Again, D&D != d20.</p><p></p><p>None of this is to say, "You MUST like d20!" It's got its foibles and it's not for everyone, definitely. I like it because it's fun to tinker with, and because there are so many new ideas on its application getting published so I can stick all sorts of wacky stuff into my campaigns. But that's not what everyone thinks is fun. Just me. But I thought it was worth pointing out -- you might be missing out on possibilities you'd discounted because you hadn't seen the variety d20 can offer.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1455726, member: 812"] evildmguy: You seem to be conflating D&D with d20. They are very different beasts, and not liking D&D is not at all the same thing as not liking d20. Just as an example, CoC d20 proved that you could create a classless d20 system. Mutants and Masterminds proves you can create a hit-point-free d20 system. Very little is actually critical to the d20 system -- certainly not most of the things you seem to find most problematic: d20 actually has a pretty small number of rules. Six ability scores, thirty-some-odd skills and the same number of feats. That's not so much. A half-dozen combat actions are described and a bunch of modifiers are offered. See, that's D&D you're talking about, not d20. The d20 system doesn't depend on any particular set of spell descriptions (or indeed the presence of spells at all). The monk is a D&D class. Again, D&D != d20. None of this is to say, "You MUST like d20!" It's got its foibles and it's not for everyone, definitely. I like it because it's fun to tinker with, and because there are so many new ideas on its application getting published so I can stick all sorts of wacky stuff into my campaigns. But that's not what everyone thinks is fun. Just me. But I thought it was worth pointing out -- you might be missing out on possibilities you'd discounted because you hadn't seen the variety d20 can offer. :D [/QUOTE]
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