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<blockquote data-quote="SSquirrel" data-source="post: 1458600" data-attributes="member: 5202"><p>From gamefaqs.com:</p><p> </p><p> [1.3] WHAT ARE THE TECHNICAL SPECIFICATIONS OF THE SMS(Sega Master System)? </p><p> </p><p>The following has been reprinted from the rec.games.video FAQ (statistics </p><p>by Corey Kirk): </p><p> </p><p>Bits (CPU): 8 </p><p>Bits (Gx): 8 </p><p>CPU: Z80 </p><p>MHz: 3.6 </p><p>Graphics: 240 x 226 </p><p>Colors: 52/256 </p><p>Sprites: 16 </p><p>Sprite size: 8 x 8 </p><p>Audio: mono </p><p>RAM: ? </p><p> </p><p>The following has been contributed by Matt Kasdorf: </p><p> </p><p>From SMS I packaging: </p><p>ROM: 1024K Bits </p><p>RAM: 64K Bits </p><p>Video RAM: 128K Bits </p><p>Colors: 64 </p><p>Resolution: 256x192 Dots </p><p>Screen Scroll: Horizontally, Diagonally, Vertically, Partial </p><p>Audio: 3 Sound Generators, Each Four Octaves, 1 White Noise </p><p>Characters: 8x8 Pixels, Max 488 </p><p>Sprites: 8x8 Pixels, Max 256 </p><p> NES:</p><p> </p><p> Processor : 6502 (using a custom Motorola 6502 class)</p><p>Processor speed : 1.79 Mhz</p><p>Display : 256x240</p><p>Colors : 52</p><p>Colors on screen : 16</p><p>Max sprites : 64</p><p>Max sprites pr. line : 8</p><p>Sprites size : 8x8 or 8x16</p><p>Picture Scroll : 2 h.v</p><p>RAM : 2 kb</p><p>Video RAM : 2 kb </p><p> Technically speaking the SMS is the far superior product, however, the NES was the more popular for many reasons and ended up winning big and bad. I personally agree that fewer SMS games look better but some in fact do as well they should as the hardware was better.</p><p> </p><p> On the d20 for any but fantasy angle, I think your last line is the most important. I personally feel it works just fine for the other situations you mention, but our experiences are not the same.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1458600, member: 5202"] From gamefaqs.com: [1.3] WHAT ARE THE TECHNICAL SPECIFICATIONS OF THE SMS(Sega Master System)? The following has been reprinted from the rec.games.video FAQ (statistics by Corey Kirk): Bits (CPU): 8 Bits (Gx): 8 CPU: Z80 MHz: 3.6 Graphics: 240 x 226 Colors: 52/256 Sprites: 16 Sprite size: 8 x 8 Audio: mono RAM: ? The following has been contributed by Matt Kasdorf: From SMS I packaging: ROM: 1024K Bits RAM: 64K Bits Video RAM: 128K Bits Colors: 64 Resolution: 256x192 Dots Screen Scroll: Horizontally, Diagonally, Vertically, Partial Audio: 3 Sound Generators, Each Four Octaves, 1 White Noise Characters: 8x8 Pixels, Max 488 Sprites: 8x8 Pixels, Max 256 NES: Processor : 6502 (using a custom Motorola 6502 class) Processor speed : 1.79 Mhz Display : 256x240 Colors : 52 Colors on screen : 16 Max sprites : 64 Max sprites pr. line : 8 Sprites size : 8x8 or 8x16 Picture Scroll : 2 h.v RAM : 2 kb Video RAM : 2 kb Technically speaking the SMS is the far superior product, however, the NES was the more popular for many reasons and ended up winning big and bad. I personally agree that fewer SMS games look better but some in fact do as well they should as the hardware was better. On the d20 for any but fantasy angle, I think your last line is the most important. I personally feel it works just fine for the other situations you mention, but our experiences are not the same. Hagen [/QUOTE]
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