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<blockquote data-quote="evildmguy" data-source="post: 1459796" data-attributes="member: 6092"><p>Hmmm. </p><p></p><p>A mostly tongue-in-cheek response but possibly valid. </p><p></p><p>"Maybe people are playing d20 for the same reason that eskimos eat blubber. <strong>It's the only thing on the arctic buffet!</strong>" (With thanks to Dennis Miller.) </p><p></p><p>Seriously, one of the reasons d20 is good is that it is easy. A simple die mechanic of always wanting high. Skills and checks are d20 + modifier. With new players, the DM has to worry about the modifier. With "old players", they usually figure out the modifier. The system "helps" players in their character definition by providing classes, ready templates for a character concept. </p><p></p><p>3E has brought a lot of casual gamers into role playing who might not be playing otherwise. Once they have played and find they enjoy role playing, usually which rules they are playing doesn't matter to them. In fact, some might want to try another game because it is based on their favorite show or movie, and there still are a few out there that aren't d20! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For that reason, it could be that d20 <strong>is</strong> "forcing other companies" to use it, because of its recognition. Why else would "established" companies, older than four or five years, be creating and selling d20 products? If all it takes is an extra week to have d20 and another system information and that extra week will increase sales by 42%, what company wouldn't do that? </p><p></p><p>I know this gets into a subjective area. However, it seems to me that the popularity of DND as well as how d20 was marketed <strong>did</strong> have an impact of how d20 is perceived in the market place. There are few small companies trying to do their own RPG. There are many small d20 companies. Therefore, can anyone say for certain that the market asked for d20? Or is it that d20 has pushed the market its way? A slight, but very important difference, in how d20 is perceived. </p><p></p><p>Again, mostly a (long) tongue in cheek response. I am personally not against d20 but I don't think it is the best system <strong>for me</strong>. I am for anything that helps my game be more fun, regardless of its source or from where it came. </p><p></p><p>Good discussion! Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1459796, member: 6092"] Hmmm. A mostly tongue-in-cheek response but possibly valid. "Maybe people are playing d20 for the same reason that eskimos eat blubber. [B]It's the only thing on the arctic buffet![/B]" (With thanks to Dennis Miller.) Seriously, one of the reasons d20 is good is that it is easy. A simple die mechanic of always wanting high. Skills and checks are d20 + modifier. With new players, the DM has to worry about the modifier. With "old players", they usually figure out the modifier. The system "helps" players in their character definition by providing classes, ready templates for a character concept. 3E has brought a lot of casual gamers into role playing who might not be playing otherwise. Once they have played and find they enjoy role playing, usually which rules they are playing doesn't matter to them. In fact, some might want to try another game because it is based on their favorite show or movie, and there still are a few out there that aren't d20! :) For that reason, it could be that d20 [B]is[/B] "forcing other companies" to use it, because of its recognition. Why else would "established" companies, older than four or five years, be creating and selling d20 products? If all it takes is an extra week to have d20 and another system information and that extra week will increase sales by 42%, what company wouldn't do that? I know this gets into a subjective area. However, it seems to me that the popularity of DND as well as how d20 was marketed [B]did[/B] have an impact of how d20 is perceived in the market place. There are few small companies trying to do their own RPG. There are many small d20 companies. Therefore, can anyone say for certain that the market asked for d20? Or is it that d20 has pushed the market its way? A slight, but very important difference, in how d20 is perceived. Again, mostly a (long) tongue in cheek response. I am personally not against d20 but I don't think it is the best system [B]for me[/B]. I am for anything that helps my game be more fun, regardless of its source or from where it came. Good discussion! Thanks! edg [/QUOTE]
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