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<blockquote data-quote="WizarDru" data-source="post: 1459932" data-attributes="member: 151"><p>Well, according to <a href="http://www.deesnider.com/" target="_blank">his home page</a>, it's Snider. Apparently, <a href="http://www.twistedsister.com/" target="_blank">Twisted Sister </a>is on tour in Madrid right now. Go figure.</p><p> </p><p> </p><p>Unreasonable? Yes. Useful? I'm not so sure. Because ultimately, publishers don't care what you say, only what you actually do. More than a few game companies have gone under, thinking that they would pull the gamers to them with a superior system. And more than a few recognized that they might be catering to a niche of a niche audience. I mean, Hol may have been an incredibly innovative RPG...I don't know, because I didn't buy it. Very few other people did, as well. That doesn't make it a bad game (though I'm led to believe it was more parody than game)...but it does mean that it didn't appeal to the mainstream or for some reason failed to connect with a larger audience. Lack of exposure or marketing may have been a key reason.</p><p> </p><p>The same applies beyond the RPG market. I hear that "The Gun" was an impressive series on ABC that nobody watched. I understand that virtually no one bought "Beyond Good and Evil", even though it's one of the best video games of last year. Untold numbers of good books go unread. And on and on.</p><p> </p><p>If the complaint is that the d20 system is bad for being popular, well then I'm not sure what more I can say. I don't see it as stifling competition...quite the opposite, in fact. I plan on getting Mutants and Masterminds this weekend, and I've bought quite a lot of material in the past three years that I never would have bought without the OGL. That's not material I would have spent on a different game...that's money I wouldn't have spent on RPGs AT ALL without the OGL being in place. The d20 system did no less than bring my RPG hobby back from the dead, and brought 10 other people in my immediate acquaintence with me. We weren't playing Vampire, we weren't playing D&D, and the little GURPS we <em>were</em> playing was once a month of so, at best.</p><p> </p><p>Folks are entitled to think that d20 system is stifiling innovation and competition, but as far as I can tell, the RPG industry was in a downward spiral before d20 arrived. As I recall, pre-3e the discussion was how CCGs had destroyed the RPG market. Quite a difference a few years make.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1459932, member: 151"] Well, according to [url="http://www.deesnider.com/"]his home page[/url], it's Snider. Apparently, [url="http://www.twistedsister.com/"]Twisted Sister [/url]is on tour in Madrid right now. Go figure. Unreasonable? Yes. Useful? I'm not so sure. Because ultimately, publishers don't care what you say, only what you actually do. More than a few game companies have gone under, thinking that they would pull the gamers to them with a superior system. And more than a few recognized that they might be catering to a niche of a niche audience. I mean, Hol may have been an incredibly innovative RPG...I don't know, because I didn't buy it. Very few other people did, as well. That doesn't make it a bad game (though I'm led to believe it was more parody than game)...but it does mean that it didn't appeal to the mainstream or for some reason failed to connect with a larger audience. Lack of exposure or marketing may have been a key reason. The same applies beyond the RPG market. I hear that "The Gun" was an impressive series on ABC that nobody watched. I understand that virtually no one bought "Beyond Good and Evil", even though it's one of the best video games of last year. Untold numbers of good books go unread. And on and on. If the complaint is that the d20 system is bad for being popular, well then I'm not sure what more I can say. I don't see it as stifling competition...quite the opposite, in fact. I plan on getting Mutants and Masterminds this weekend, and I've bought quite a lot of material in the past three years that I never would have bought without the OGL. That's not material I would have spent on a different game...that's money I wouldn't have spent on RPGs AT ALL without the OGL being in place. The d20 system did no less than bring my RPG hobby back from the dead, and brought 10 other people in my immediate acquaintence with me. We weren't playing Vampire, we weren't playing D&D, and the little GURPS we [i]were[/i] playing was once a month of so, at best. Folks are entitled to think that d20 system is stifiling innovation and competition, but as far as I can tell, the RPG industry was in a downward spiral before d20 arrived. As I recall, pre-3e the discussion was how CCGs had destroyed the RPG market. Quite a difference a few years make. [/QUOTE]
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