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<blockquote data-quote="Maggan" data-source="post: 1461020" data-attributes="member: 6616"><p><strong>Bad time for non-d20?</strong></p><p></p><p></p><p></p><p>Is it? I remember times when the situation was worse than this. Like 1996, when rpg's just ablut disappeared as a hobby*. Now there's Internet, and small game companies can have a good and thorough prescence on par with the largest publishers. And if they can handle it, they can sell directly to the customer.</p><p></p><p>Sure, their product don't sit on the shelves, but haven't that almost always been the case? D&D's been dominating the market as long as I can remember (back to 1982).</p><p></p><p>And when I look at what's coming out, I see a lot of creativity and offerings from non-d20 companies (as well as new editions). Just look at what is talked about on the net (some might be d20/OGL, please correct me if that is the case):</p><p></p><p>1492: Conquista del Mágico (FFE)</p><p>A Game of Thrones (GOO)</p><p>Amber Diceless Roleplaying (GOO)</p><p>A/State (Contested Ground)</p><p>Aces&Eights (KenzerCo)</p><p>Army of Darkness (Eden)</p><p>Ars Magica 5.0 (Atlas)</p><p>BESM 3.0 (GOO)</p><p>Beyond Human (Eden)</p><p>Beyond the Supernatural™ 2.0 (Palladium)</p><p>Call of Cthulhu 6.0 (Chaosium)</p><p>Capcom World Tournament (Living Room)</p><p>Chill 3 (Otherworld)</p><p>Conspiracy X 2.0 (Eden)</p><p>Creation A.D. (Key 20)</p><p>Cthulhu Dark Ages (Chaosium)</p><p>Cthulhutech (EOS)</p><p>Cyberpunk v3 (Talsorian)</p><p>d6 2.0 (WEG)</p><p>Dead Inside (Atomic Sock Monkey Press)</p><p>Deadlands Reloaded</p><p>Dead of Night: the Little Book of Horrors (Steampower)</p><p>Deryni Adventure Game (Grey Ghost)</p><p>Dominion: Modern Feudal Roleplaying (Wildside Press)</p><p>Dragon Fist (GRR)</p><p>Eldritch Ass Kicking (Key 20)</p><p>eNigma (Intiative)</p><p>Eon 3.0 (NeoGames)</p><p>Fudge New Edition (Grey Ghost)</p><p>Girl Genius (SJG)</p><p>Ghosts of Albion (Eden)</p><p>Gunslingers: Wild West Action! (Gold Rush)</p><p>GURPS 4.0 (SJG)</p><p>JAGS 2.0 (JAGS)</p><p>Justifiers OMEGA (Key 20)</p><p>Lejendary Adventures (Troll Lord)</p><p>Mythic Russia (Firebird)</p><p>Modern Myths (Key 20)</p><p>Nebuleon (HinterWelt)</p><p>Paranoia XP (Mongoose)</p><p>Phobia (NeoGames)</p><p>Splicers RPG (Palladium)</p><p>Tekumel: Empire of the Petal Throne RPG (GOO)</p><p>TORG 2.0 (WEG)</p><p>Tribe 8 2.0 (DP9)</p><p>Weapons of the Gods (EOS)</p><p>Wild Talents (Arc Dream)</p><p>World of Darkness 2.0 (WW)</p><p>Wraeththu (Immanion Press)</p><p>Wyrd is Bond (Key 20)</p><p></p><p>50 new/revised non d20 games in the pipeline (of course a few, I think 3 or 4, are not english). To me that is an indication that the non-d20 side of things is still out there doing stuff, and that they are trusting the market to buy their games. Why else put anything out?</p><p></p><p>Of course, Cyberpunk might be a pipe dream, and I've been waiting for Chill a long time now. So we won't see all these games, but as the year goes on others will taker their place.</p><p></p><p>Cheers!</p><p></p><p>Maggan</p><p></p><p>*Anecdotal observation, of course.</p></blockquote><p></p>
[QUOTE="Maggan, post: 1461020, member: 6616"] [b]Bad time for non-d20?[/b] Is it? I remember times when the situation was worse than this. Like 1996, when rpg's just ablut disappeared as a hobby*. Now there's Internet, and small game companies can have a good and thorough prescence on par with the largest publishers. And if they can handle it, they can sell directly to the customer. Sure, their product don't sit on the shelves, but haven't that almost always been the case? D&D's been dominating the market as long as I can remember (back to 1982). And when I look at what's coming out, I see a lot of creativity and offerings from non-d20 companies (as well as new editions). Just look at what is talked about on the net (some might be d20/OGL, please correct me if that is the case): 1492: Conquista del Mágico (FFE) A Game of Thrones (GOO) Amber Diceless Roleplaying (GOO) A/State (Contested Ground) Aces&Eights (KenzerCo) Army of Darkness (Eden) Ars Magica 5.0 (Atlas) BESM 3.0 (GOO) Beyond Human (Eden) Beyond the Supernatural™ 2.0 (Palladium) Call of Cthulhu 6.0 (Chaosium) Capcom World Tournament (Living Room) Chill 3 (Otherworld) Conspiracy X 2.0 (Eden) Creation A.D. (Key 20) Cthulhu Dark Ages (Chaosium) Cthulhutech (EOS) Cyberpunk v3 (Talsorian) d6 2.0 (WEG) Dead Inside (Atomic Sock Monkey Press) Deadlands Reloaded Dead of Night: the Little Book of Horrors (Steampower) Deryni Adventure Game (Grey Ghost) Dominion: Modern Feudal Roleplaying (Wildside Press) Dragon Fist (GRR) Eldritch Ass Kicking (Key 20) eNigma (Intiative) Eon 3.0 (NeoGames) Fudge New Edition (Grey Ghost) Girl Genius (SJG) Ghosts of Albion (Eden) Gunslingers: Wild West Action! (Gold Rush) GURPS 4.0 (SJG) JAGS 2.0 (JAGS) Justifiers OMEGA (Key 20) Lejendary Adventures (Troll Lord) Mythic Russia (Firebird) Modern Myths (Key 20) Nebuleon (HinterWelt) Paranoia XP (Mongoose) Phobia (NeoGames) Splicers RPG (Palladium) Tekumel: Empire of the Petal Throne RPG (GOO) TORG 2.0 (WEG) Tribe 8 2.0 (DP9) Weapons of the Gods (EOS) Wild Talents (Arc Dream) World of Darkness 2.0 (WW) Wraeththu (Immanion Press) Wyrd is Bond (Key 20) 50 new/revised non d20 games in the pipeline (of course a few, I think 3 or 4, are not english). To me that is an indication that the non-d20 side of things is still out there doing stuff, and that they are trusting the market to buy their games. Why else put anything out? Of course, Cyberpunk might be a pipe dream, and I've been waiting for Chill a long time now. So we won't see all these games, but as the year goes on others will taker their place. Cheers! Maggan *Anecdotal observation, of course. [/QUOTE]
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