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<blockquote data-quote="evildmguy" data-source="post: 1462505" data-attributes="member: 6092"><p>Thanks for the compliment! I appreciate it! The group did have fun, and the look on the player's face when I jokingly said he had done real damage was priceless! I think the game went well and the players had fun, and in the end, that's all that matters to me. </p><p></p><p>I haven't chimed in recently because talk on here has gone from a personal discussion of what people like, imo, to an analysis of the market. I am not interested in that. I stated my opinion, based on playing d20 games, and that was it. </p><p></p><p>I also find it very difficult to completely explain where I am coming from and where I am going with RPGs. I will try again, but I am sure I won't be able to as well as I would like.</p><p></p><p>I love RPing. To me, RPing is a communal story. I lay out the basis of it and the players, being players, do something I didn't expect and take the story in a different way. I try and go with the flow of the players as well as tell an interesting story. </p><p></p><p>What I look for in an RPG is rules, in the base system, that help me tell my story. If an RPG can't help me tell my story <em>as it is written</em>, I end up either modifying it or finding a new system. </p><p></p><p>d20 isn't that system <strong>for me.</strong> </p><p></p><p>For example, I loved the show Firefly. One of the episodes (Out of Gas) dealt with how the captain was wounded pretty bad and was struggling to fix the ship so he would live. That was a great and dramatic episode and I think it is a good example of what I would like to see my RPG do for me. </p><p></p><p>d20 cannot do that. DND cannot do that. d20 Modern can't do that! Anything dealing with hit points, that I have seen, cannot do that. I have yet to see a system that accounts for levels of damage within a hit point system. Now, d20 or DND, might be able to do that if it is "patched" but the core rules cannot do it. Is this bad? Nope. <strong>Not at all.</strong> I am merely saying that, for me, I have now found something that DND can't do but it is something that I want the <em>possibility</em> of in my games. So, I don't use it anymore. </p><p></p><p>One thing that d20 does well, though, is to allow those people who know d20 (DND) to play other genres without having to learn a new rule system. I think that is great for the casual players who don't have time to learn a new system. It is also great when my old group gets together and we want to play. Rather than teach a new system, we are able to play many different things and everyone knows about 80% of the rules. </p><p></p><p>However, for an ongoing campaign, I personally don't prefer it. </p><p></p><p>d20 has its place. It does some things very well. I am sure I will still buy things for it, if nothing else for the good read, but I won't use it for my own campaigns. Doesn't invalidate it for anyone else. My own cardinal rule is to make sure that the group is having fun!</p><p></p><p>Have a good one! Good discussion! Thanks for the reply!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1462505, member: 6092"] Thanks for the compliment! I appreciate it! The group did have fun, and the look on the player's face when I jokingly said he had done real damage was priceless! I think the game went well and the players had fun, and in the end, that's all that matters to me. I haven't chimed in recently because talk on here has gone from a personal discussion of what people like, imo, to an analysis of the market. I am not interested in that. I stated my opinion, based on playing d20 games, and that was it. I also find it very difficult to completely explain where I am coming from and where I am going with RPGs. I will try again, but I am sure I won't be able to as well as I would like. I love RPing. To me, RPing is a communal story. I lay out the basis of it and the players, being players, do something I didn't expect and take the story in a different way. I try and go with the flow of the players as well as tell an interesting story. What I look for in an RPG is rules, in the base system, that help me tell my story. If an RPG can't help me tell my story [I]as it is written[/I], I end up either modifying it or finding a new system. d20 isn't that system [B]for me.[/B] For example, I loved the show Firefly. One of the episodes (Out of Gas) dealt with how the captain was wounded pretty bad and was struggling to fix the ship so he would live. That was a great and dramatic episode and I think it is a good example of what I would like to see my RPG do for me. d20 cannot do that. DND cannot do that. d20 Modern can't do that! Anything dealing with hit points, that I have seen, cannot do that. I have yet to see a system that accounts for levels of damage within a hit point system. Now, d20 or DND, might be able to do that if it is "patched" but the core rules cannot do it. Is this bad? Nope. [B]Not at all.[/B] I am merely saying that, for me, I have now found something that DND can't do but it is something that I want the [I]possibility[/I] of in my games. So, I don't use it anymore. One thing that d20 does well, though, is to allow those people who know d20 (DND) to play other genres without having to learn a new rule system. I think that is great for the casual players who don't have time to learn a new system. It is also great when my old group gets together and we want to play. Rather than teach a new system, we are able to play many different things and everyone knows about 80% of the rules. However, for an ongoing campaign, I personally don't prefer it. d20 has its place. It does some things very well. I am sure I will still buy things for it, if nothing else for the good read, but I won't use it for my own campaigns. Doesn't invalidate it for anyone else. My own cardinal rule is to make sure that the group is having fun! Have a good one! Good discussion! Thanks for the reply! edg [/QUOTE]
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