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<blockquote data-quote="dead" data-source="post: 1588201" data-attributes="member: 18707"><p>d20 haters might be worried about a d20 monopoly occurring. D&D was always huge but that was previously limited to fantasy RPGs. Now d20, a satilite of D&D, opens the core d20 reference (3E D&D) to ALL genres and settings.</p><p></p><p>d20 haters might not be saying that d20 isn't capable of serving a non-d20 campaign well (CoC, for example), but they might be saying that it's hedging out unique non-d20 systems. That the OGL is a free and easy alternative to creating a unique system that opens wonderful new vistas to the RPG market.</p><p></p><p>Also, d20 haters probably like the non-d20 systems they are using in preference to a d20 alternative and are worried about the extinction of their non-d20 game. Some people might say: "So what, keep playing your out-of-print editions of such-and-such a game. You don't *have* to up date to the new d20 version that more gamers are now playing". If they did this, however, it would isolate them from the wider gaming community that are playing the d20 version.</p><p></p><p>In a lot of cases the unique non-d20 game is including d20 rules in its publicaitons. I guess they are worried that, eventually, the game will become completely d20 and that the original system, which they prefer better, will cease to exist.</p><p></p><p>In the end it's all about economics, and if their beloved game changes to d20 to survive then they have to decide whether this is *better that nothing* or isolate themselves from the gaming community and just play their out-of-print game.</p></blockquote><p></p>
[QUOTE="dead, post: 1588201, member: 18707"] d20 haters might be worried about a d20 monopoly occurring. D&D was always huge but that was previously limited to fantasy RPGs. Now d20, a satilite of D&D, opens the core d20 reference (3E D&D) to ALL genres and settings. d20 haters might not be saying that d20 isn't capable of serving a non-d20 campaign well (CoC, for example), but they might be saying that it's hedging out unique non-d20 systems. That the OGL is a free and easy alternative to creating a unique system that opens wonderful new vistas to the RPG market. Also, d20 haters probably like the non-d20 systems they are using in preference to a d20 alternative and are worried about the extinction of their non-d20 game. Some people might say: "So what, keep playing your out-of-print editions of such-and-such a game. You don't *have* to up date to the new d20 version that more gamers are now playing". If they did this, however, it would isolate them from the wider gaming community that are playing the d20 version. In a lot of cases the unique non-d20 game is including d20 rules in its publicaitons. I guess they are worried that, eventually, the game will become completely d20 and that the original system, which they prefer better, will cease to exist. In the end it's all about economics, and if their beloved game changes to d20 to survive then they have to decide whether this is *better that nothing* or isolate themselves from the gaming community and just play their out-of-print game. [/QUOTE]
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