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d20 Heat System (basic legal mechanic)
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<blockquote data-quote="Masada" data-source="post: 2405098" data-attributes="member: 19339"><p>The reason I didn't include things like rape, kidnapping and murder (besides being very dark) is that I don't want to gloss over a way for the PC's to get away with it. I want them to detail plans for how they are going to cover their tracks and I'm going to be right there looking for a misstep and even then I'll probably assign some chance of failure. The other reason is that the consequences for being caught are not easy to work in. If push comes to shove, most game groups can in some way fashion a PC being "out" for 60 days. But violent crimes in my universe send people away for a long time when they are caught. I can play a prison campaign--and in fact I have one planned just in case. But it didn't fit in a "cinematic" system like this.</p><p></p><p>As to what I would allow inside the Heat system, I would give the PC's a bonus to checks for being meticulous. In fact, I might add "The hero has the Meticulous feat; -2 Heat." You could easily add some new feats for Heat management, but I would encourage you to add functionality to what already exists rather than add more feat choices. I'd have the PC's use contacts to help reduce Heat. You could also add Heat reduction as a factor in equipment choices--i.e. the "Slick Rick" special Uzi is particularly common and difficult to distinguish from other weapons of similar caliber; no Heat penalty for leaving behind normal spent casings.</p></blockquote><p></p>
[QUOTE="Masada, post: 2405098, member: 19339"] The reason I didn't include things like rape, kidnapping and murder (besides being very dark) is that I don't want to gloss over a way for the PC's to get away with it. I want them to detail plans for how they are going to cover their tracks and I'm going to be right there looking for a misstep and even then I'll probably assign some chance of failure. The other reason is that the consequences for being caught are not easy to work in. If push comes to shove, most game groups can in some way fashion a PC being "out" for 60 days. But violent crimes in my universe send people away for a long time when they are caught. I can play a prison campaign--and in fact I have one planned just in case. But it didn't fit in a "cinematic" system like this. As to what I would allow inside the Heat system, I would give the PC's a bonus to checks for being meticulous. In fact, I might add "The hero has the Meticulous feat; -2 Heat." You could easily add some new feats for Heat management, but I would encourage you to add functionality to what already exists rather than add more feat choices. I'd have the PC's use contacts to help reduce Heat. You could also add Heat reduction as a factor in equipment choices--i.e. the "Slick Rick" special Uzi is particularly common and difficult to distinguish from other weapons of similar caliber; no Heat penalty for leaving behind normal spent casings. [/QUOTE]
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